Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers would pray away from shrines.
- Fixed the issue where you could mark hay on stockpiles for urgent hauling if troughs are full, but not if they were empty.
- Fixed the issue where shelves and fuel consumers wouldn’t remember their settings after being relocated/turned into a pile.
- Fixed the issue where coping shelves and fuel consumers would paste buildings without their respective settings.
- Fixed the issue where clicking on any selectable object while multiple selection is active wouldn't switch back to single selection UI.
- Fixed the issue that prevented the execution event from working.
- Fixed the issue where recruited prisoners wouldn’t drop shackles upon becoming settlers.
- Fixed the issue that caused "Prison Cell Missing" message to appear when you didn’t have any prison cells, but upon the prisoner merchant spawning and before purchasing anything from them.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
- Some items are missing icons and localization values.
- Player-triggered events don't have sound effects
- Settlers will not refuel torches without floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.
