
- Cross-platform play support (Steam, Xbox One, Xbox Series, PS4 / PS5, Switch)
- A number of synchronization issues fixed - fire barrels burning out too fast for clients, issues with player-to-player trading and more
- Overall connection / disconnection stabilization (more robust system for handling unexpected situations - Internet failure, speed drop, etc.)
- Possibility to kick, mute, and report other players
- Steam backend replaced with Epic Online Services

- Complete redesign of the player and camera control (fixed issues with stuttering, smooth movement without lagging, correction of screen tearing and many other problems related to camera and movement)
- Complete rework of the save system to make it more stable and reliable
- Fixed the Ritual of the Last Boozing and improved the overall function of this mechanic
- Fixed the disappearing interaction icons
- Fixes in the combat system (disappearing options, incorrect collision detection…)
- Redesigned input system allowing for more unrestricted key rebinds
- Improved controls during dumpster diving
- Notification system improved
- Fixed hundreds of smaller bugs reported by the community (in quests, conversations, UI…)
- Some slight balancing changes, most notably increased spawn rates of some harder-to-obtain items, and small adjustments to help wean some hobos off of caffeine ;)
- Overall reduction of game requirements
- Asynchronous GI (Global Illumination) and environment streaming (RAM savings)
- Asynchronous NPC streaming (RAM savings) and redesign of NPC internal operation (CPU load reduced on average by 60 %)
- Faster loading (especially on devices with HDDs)
- Faster generation and rendering of dynamic reflections
- Change of the default FOV from 60 to 75
- Fixes of various graphic bugs (glitched props, holes in models, artifacts…)
- Fixed LOD dependence on FOV (render distance no longer decreases with higher FOV)
- Redesign of HLOD switching system (hierarchical LOD, high-poly -> low poly…), which results in faster rendering and less noticeable pop-in
- Hundreds of micro-optimizations in the code, removing remnants of the early access code.
- Fixed overlapping of texts and other visual issues with text
- Fixes and additions in English, Chinese, German, Russian and Polish translations
- Added new translations into Japanese, Spanish, and French.

What’s next?
We have already two new projects in development on Unreal Engine 5. In order to bring you the best possible quality we are continually doing reinvestment of acquired funds into our development. We have built our own mo-cap studio, own cloud infrastructure, team growth significantly (we are not indie anymore) and much more. We can't wait to show you more in Q1 of 2023 :)
