[i]???? <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports![/i]
[b]Bug Fixes[/b]
[i]Flight & Map[/i]
- ???? Fixed: Orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [b][url=https://forum.kerbalspaceprogram.com/topic/219828-if-craft-or-kerbal-is-off-the-ground-generating-zero-thrust-they-are-being-quickly-moved-horizontally-dres-and-eeloo-so-far/#comment-4328872][1][/url][/b]
- ???? Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [b][url=https://forum.kerbalspaceprogram.com/topic/219694-when-a-kerbal-is-on-a-ladder-they-are-instead-drifting-away-or-arent-able-to-move-at-all-caused-by-orbital-decay-fix][1][/url][/b]
- ???? Fixed: Loading screen soft locks after a revert to launch while game is paused [b][url=https://forum.kerbalspaceprogram.com/topic/219093-reverting-to-launch-when-paused-results-in-problems-should-happen-whenever-loading-from-a-paused-state][1][/url][/b]
- ???? Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [b][url=https://forum.kerbalspaceprogram.com/topic/217857-mirrored-airbrakes-not-deploying-correctly-plus-possible-workarounds/][1][/url][/b]
- ???? Fixed: Fairings fly towards celestial bodies after being jettisoned [b][url=https://forum.kerbalspaceprogram.com/topic/217973-fairings-suddenly-speed-towards-kerbin-after-being-jettisoned/][1][/url][/b]
- ???? Fixed: Vessel focus behavior is wrong when using stack separators [b][url=https://forum.kerbalspaceprogram.com/topic/219366-separators-bug-out-during-flight-and-becomes-the-current-vessel-new-to-0140][1][/url][/b]
- ???? Fixed: Kerbals in non-launch assemblies are lost when launching the vessel [b][url=https://forum.kerbalspaceprogram.com/topic/218893-kerbals-trapped-in-workspaces/][1][/url][/b]
- Implemented conic section highlighting when cursor hovers over trajectories in Map view
- Fixed: Discarded stage's orbit changes when timewarping with acceleration
- Fixed: Joints break when decoupling parts on vessels with physicsless parts
- Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied
- Fixed: Vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x
- Fixed: LV-99 XL gear sometimes hover above runway upon landing
- Fixed: Celestial body trajectories are a solid color when viewed in the Map or Tracking Station
- Fixed: Light tree shows all green lights earlier than intended on maneuver burn timer
- Fixed: Decoupled stage without probe core/pod is controllable
[i]Optimizations[/i]
- Optimized CPU use for cloud rendering
- Optimized MessageCenter to improve performance in flight scene
- Improved GPU performance at KSC by rendering KSC ground during terrain prepass
- Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work
- Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere
- Fixed: Vessel splashed-down behavior causes performance to drop
- Fixed: Water and cloud render textures cause memory leak
- Fixed: Stranded references in the Simulation Update code
- Fixed: ParametricLineGenerator leaks memory
- Fixed: Memory leaks from VegatationSystem
- Removed unnecessary code when returning to main menu
- Removed unnecessary calls in SetOceanMaterial code
- Removed unnecessary planet textures to reduce GPU memory
- Removed unnecessary calls in GetLiftVector code
- Reduced memory usage on water rendering
- Reduced unnecessary calls in the IVAPortraits code
[i]Saving & Loading[/i]
- Fixed: Unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC
[i]Parts & Stock Vessels[/i]
- [b]Added gridfin parts GRFN-125 and GRFN-250[/b]
- ???? Fixed: Extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [b][url=https://forum.kerbalspaceprogram.com/topic/217955-reloading-a-save-and-switching-vessels-retracts-the-lv-2000-trumpets-nozzle/][1][/url][/b]
- Updated mesh generation code for fairings
- Fixed: LY-60 and LY-90 landing legs wheels are misaligned or flipped when extended
- Fixed: Separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break
- Fixed: Docking ports cannot always be targeted
- Fixed: LT-1 landing leg does not align to the ground when extended
- Fixed: Ground parts under compression fully extend during timewarp in game
- Fixed: Antenna ranges for fixed antennas not calculated correctly
- Fixed: Rover wheels lose steering at low velocity
- Fixed: Drag system errors when loading a vessel in atmospheric flight
[i]UI / UX[/i]
- ???? Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [b][url=https://forum.kerbalspaceprogram.com/topic/219292-higher-or-lower-resolution-than-native-or-1080p-is-causing-part-advanced-info-test-to-get-smaller-or-bigger-bigger-can-cause-crash-or-massive-memory-leak][1][/url][/b]
- Updated UI for Kerbal Manager
- Updated Part Manager UI style
[i]Construction[/i]
- ???? Fixed: Max Impact statistic shows twice in part info tooltip [b][url=https://forum.kerbalspaceprogram.com/topic/219154-max-impact-value-shown-for-all-parts-as-the-same-max-impact-531kn-stated-for-all-parts-twice/][1][/url][/b]
- Reenabled ALT to disable stack attach
- Increased timeout for Fairing and Wing edit icons
- Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB
- Fixed: Vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior
- Fixed: Triangle panels placed with mirror symmetry are not oriented correctly
- Fixed: The RA-15 antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The DTS-M1 antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The Pegasus 1 ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB
- Fixed: The Communotron 16-S antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
[i]Environments[/i]
- [b]Cloud lighting and shading improvements[/b] [list]
- Application of atmosphere transmittance to cloud lighting
- Unification of ambient light calculation for ray-marched, baked, and scaled clouds
- Recalculation of average position for clouds to accommodate density
- Updating scattering to use average/weighted position estimated from density samples
- Moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere
[i]EVA[/i]
- Fixed: Attaching a decoupler that creates a fairing too close to the MK1 Command Pod which prevents Kerbals from exiting vessel
- Improved self shadowing on Kerbal skin materials
- Improved smoothness of the blink animation
[i]FX & Audio[/i]
- Adjusted Logitech Lighting FX when vehicle crashes
- Adjusted Logitech Lighting colors when reaching some celestial bodies
- Fixed: Wingtip vortices jump when entering celestial frame of reference
- Fixed: Incorrect key colors during docking control for Logitech Lighting FX
- Fixed: Booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin
[i]Tutorials[/i]
- Fixed: Reverting after using the Tutorial Menu to return to flight causes soft lock
[i]Localization[/i]
- Text updated for antialiasing options in Settings
[i]Modding[/i]
- [b]Upgraded Unity to version 2022.3.5f1[/b]
