News Liste Kerbal Space Program 2

v0.1.5.0 Patch Notes
Kerbal Space Program 2
25.10.23 17:05 Community Announcements

[i]???? <-- This rocket denotes a fix that community members directly helped our dev team fix. Thanks to all of you who send in bug reports![/i]

[b]Bug Fixes[/b]

[i]Flight & Map[/i]

  • ???? Fixed: Orbital decay fix causes vessels to travel sideways above Eeloo at certain altitudes [b][url=https://forum.kerbalspaceprogram.com/topic/219828-if-craft-or-kerbal-is-off-the-ground-generating-zero-thrust-they-are-being-quickly-moved-horizontally-dres-and-eeloo-so-far/#comment-4328872][1][/url][/b]
  • ???? Fixed: EVA Kerbals are unable to move along vessels via magboots or ladders while in Orbit [b][url=https://forum.kerbalspaceprogram.com/topic/219694-when-a-kerbal-is-on-a-ladder-they-are-instead-drifting-away-or-arent-able-to-move-at-all-caused-by-orbital-decay-fix][1][/url][/b]
  • ???? Fixed: Loading screen soft locks after a revert to launch while game is paused [b][url=https://forum.kerbalspaceprogram.com/topic/219093-reverting-to-launch-when-paused-results-in-problems-should-happen-whenever-loading-from-a-paused-state][1][/url][/b]
  • ???? Fixed: A.I.R.B.R.A.K.E.S. mirror symmetry clones deploy backwards [b][url=https://forum.kerbalspaceprogram.com/topic/217857-mirrored-airbrakes-not-deploying-correctly-plus-possible-workarounds/][1][/url][/b]
  • ???? Fixed: Fairings fly towards celestial bodies after being jettisoned [b][url=https://forum.kerbalspaceprogram.com/topic/217973-fairings-suddenly-speed-towards-kerbin-after-being-jettisoned/][1][/url][/b]
  • ???? Fixed: Vessel focus behavior is wrong when using stack separators [b][url=https://forum.kerbalspaceprogram.com/topic/219366-separators-bug-out-during-flight-and-becomes-the-current-vessel-new-to-0140][1][/url][/b]
  • ???? Fixed: Kerbals in non-launch assemblies are lost when launching the vessel [b][url=https://forum.kerbalspaceprogram.com/topic/218893-kerbals-trapped-in-workspaces/][1][/url][/b]
  • Implemented conic section highlighting when cursor hovers over trajectories in Map view
  • Fixed: Discarded stage's orbit changes when timewarping with acceleration
  • Fixed: Joints break when decoupling parts on vessels with physicsless parts
  • Fixed: EC drains at the rate used by active reaction wheel even after torque is disabled and no actual torque is being applied
  • Fixed: Vessel stage deploys after the Go button is pressed while time warp is above 1x and then dropped down to 1x
  • Fixed: LV-99 XL gear sometimes hover above runway upon landing
  • Fixed: Celestial body trajectories are a solid color when viewed in the Map or Tracking Station
  • Fixed: Light tree shows all green lights earlier than intended on maneuver burn timer
  • Fixed: Decoupled stage without probe core/pod is controllable

[i]Optimizations[/i]

  • Optimized CPU use for cloud rendering
  • Optimized MessageCenter to improve performance in flight scene
  • Improved GPU performance at KSC by rendering KSC ground during terrain prepass
  • Improved CommandBuffer performance by delaying execution until end of frame, avoiding unnecessary UpdateRenderBounds work
  • Fixed: Drastic loss of performance during a specific time of day in Kerbin's atmosphere
  • Fixed: Vessel splashed-down behavior causes performance to drop
  • Fixed: Water and cloud render textures cause memory leak
  • Fixed: Stranded references in the Simulation Update code
  • Fixed: ParametricLineGenerator leaks memory
  • Fixed: Memory leaks from VegatationSystem
  • Removed unnecessary code when returning to main menu
  • Removed unnecessary calls in SetOceanMaterial code
  • Removed unnecessary planet textures to reduce GPU memory
  • Removed unnecessary calls in GetLiftVector code
  • Reduced memory usage on water rendering
  • Reduced unnecessary calls in the IVAPortraits code

[i]Saving & Loading[/i]

  • Fixed: Unable to launch a vessel under the Workspaces folder from the Launchpad menu at KSC

[i]Parts & Stock Vessels[/i]

  • [b]Added gridfin parts GRFN-125 and GRFN-250[/b]
  • ???? Fixed: Extended engine bells load from save in wrong state for Cornet, Trumpet and Tuba engines [b][url=https://forum.kerbalspaceprogram.com/topic/217955-reloading-a-save-and-switching-vessels-retracts-the-lv-2000-trumpets-nozzle/][1][/url][/b]
  • Updated mesh generation code for fairings
  • Fixed: LY-60 and LY-90 landing legs wheels are misaligned or flipped when extended
  • Fixed: Separating any part from ST-Micro-1 truss causes all remaining child joints connected to any other ST-Micro-1 truss on the active vessel to break
  • Fixed: Docking ports cannot always be targeted
  • Fixed: LT-1 landing leg does not align to the ground when extended
  • Fixed: Ground parts under compression fully extend during timewarp in game
  • Fixed: Antenna ranges for fixed antennas not calculated correctly
  • Fixed: Rover wheels lose steering at low velocity
  • Fixed: Drag system errors when loading a vessel in atmospheric flight

[i]UI / UX[/i]

  • ???? Fixed: Part Tooltip Info in the VAB shrinks or enlarges until it disappears on cursor hover [b][url=https://forum.kerbalspaceprogram.com/topic/219292-higher-or-lower-resolution-than-native-or-1080p-is-causing-part-advanced-info-test-to-get-smaller-or-bigger-bigger-can-cause-crash-or-massive-memory-leak][1][/url][/b]
  • Updated UI for Kerbal Manager
  • Updated Part Manager UI style

[i]Construction[/i]

  • ???? Fixed: Max Impact statistic shows twice in part info tooltip [b][url=https://forum.kerbalspaceprogram.com/topic/219154-max-impact-value-shown-for-all-parts-as-the-same-max-impact-531kn-stated-for-all-parts-twice/][1][/url][/b]
  • Reenabled ALT to disable stack attach
  • Increased timeout for Fairing and Wing edit icons
  • Fixed: A.I.R.B.R.A.K.E.S do not open when selecting Deploy in the parts manager in the VAB
  • Fixed: Vessels with changed assembly roots cause failure of surface attached parts, as well as broken save behavior
  • Fixed: Triangle panels placed with mirror symmetry are not oriented correctly
  • Fixed: The RA-15 antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB
  • Fixed: The DTS-M1 antenna is not oriented correctly when placed in mirror symmetry mode on a vessel in the VAB
  • Fixed: The Pegasus 1 ladder appears inverted when placed in mirror symmetry mode on a vessel in the VAB
  • Fixed: The Communotron 16-S antenna appears inverted when placed in mirror symmetry mode on a vessel in the VAB

[i]Environments[/i]

  • [b]Cloud lighting and shading improvements[/b] [list]
  • Application of atmosphere transmittance to cloud lighting
  • Unification of ambient light calculation for ray-marched, baked, and scaled clouds
  • Recalculation of average position for clouds to accommodate density
  • Updating scattering to use average/weighted position estimated from density samples
  • Moving some code into functions, and separating cloud shadows out of scaled cloud shader and into a new shader that renders below the atmosphere
[*]???? Fixed: Lighting is not consistent from all camera angles when viewing the surface near the poles of several celestial bodies [b][url=https://forum.kerbalspaceprogram.com/topic/217989-lighting-on-poles-of-celestial-bodies-flickering/][1][/url][/b] [*]???? Fixed: Lighting is inconsistent at Laythe’s north pole [b][url=https://forum.kerbalspaceprogram.com/topic/217989-lighting-on-poles-of-celestial-bodies-flickering/][1][/url][/b] [*]???? Fixed: Lighting is inconsistent at Vall’s north pole [b][url=https://forum.kerbalspaceprogram.com/topic/217989-lighting-on-poles-of-celestial-bodies-flickering/][1][/url][/b][*]Changed lighting at sunsets by using atmospheric scattering to soften lighting - sunsets are now realistically red on Kerbin, blue on Duna, etc. [*]Improved atmospheric scattering integration on terrain and clouds to make atmospheres softer and horizons smoother [*]Improved cloud blending with the atmosphere [*]Implementation of biome and triplanar mesh bucketing for terrain rendering [*]Optimized cloud shadows [*]Adjusted dynamic resolution calculation for clouds [*]Increased Eve's atmosphere scatter height [*]Fixed: Wrong scale on KSC light colliders creating log spam [*]Fixed: Decals not visible at higher altitudes above Eeloo [*]Fixed: Water is invisible when landing at a specific location on the surface of Eve [*]Fixed: Bop's polar crater appears distorted in map and tracking station [*]Fixed: Terrain spikes at Bop's south pole [*]Fixed: seen from orbit, Jool's surface disappears while medium quality clouds are enabled [/list]

[i]EVA[/i]

  • Fixed: Attaching a decoupler that creates a fairing too close to the MK1 Command Pod which prevents Kerbals from exiting vessel
  • Improved self shadowing on Kerbal skin materials
  • Improved smoothness of the blink animation

[i]FX & Audio[/i]

  • Adjusted Logitech Lighting FX when vehicle crashes
  • Adjusted Logitech Lighting colors when reaching some celestial bodies
  • Fixed: Wingtip vortices jump when entering celestial frame of reference
  • Fixed: Incorrect key colors during docking control for Logitech Lighting FX
  • Fixed: Booster engine VFX spawn to the side when flying past ~21.5k altitude on Kerbin

[i]Tutorials[/i]

  • Fixed: Reverting after using the Tutorial Menu to return to flight causes soft lock

[i]Localization[/i]

  • Text updated for antialiasing options in Settings

[i]Modding[/i]

  • [b]Upgraded Unity to version 2022.3.5f1[/b]

[b]Known Issues[/b]

[b]Gridfins GRFN-125 and GRFN-250 Are Not Affected by SAS[/b]: This is due to a recently identified problem with control surfaces and how they interact with SAS. SAS is intended to work with Gridfins in the future, but for now they are manual control only. [b]PF-AD-XL 2500 Fueled Adapter Is Invisible When Viewed in VAB and Flight[/b]: We are aware of issue and are investigating. [b]First Time User Experience Prompt Does Not Appear When Vessel Loses Power for the First Time in Flight[/b]: This is new to v0.1.5.0, and we are investigating.

[b]Submitting Bug Reports and Feedback[/b]

[b]If you'd like to provide feedback about this build, there are many different ways to do so:[/b] [i][url=https://store.steampowered.com/news/app/954850/view/3663150757462353828]Submit Feedback through the Game Launcher[/url][/i] [i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/120-ksp2-suggestions-and-development-discussion/]Suggest a Change on the KSP Forums[/url][/i] [i][url=https://discord.com/invite/InterceptGames]Join us on Discord to Discuss Potential Changes[/url][/i] [b]Bug reports should be shared to either:[/b] [i][url=https://support.privatedivision.com/hc/en-us/requests/new?ticket_form_id=360001675633]Private Division Customer Support[/url][/i] [i][url=https://forum.kerbalspaceprogram.com/index.php?/forum/144-ksp2-bug-reports/]Dedicated Bug Reports on the KSP Subforum[/url][/i]
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Release:24.02.2023 Genre: Simulation Entwickler: Intercept Games Vertrieb: Private Division Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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