“Revenge of Antares Race Pack” DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic [b]Elerian[/b], the peaceful aquatic [b]Trilarian[/b] and the skilled traders [b]Gnolam[/b] join the fight for Orion!Update v54.6 highlights
[list]- The Antarans are back!
- Leaders and Governors
- Minor Civilizations
- Ship profiles for Tactical Battles
- A complete revamp to Espionage
- Support for Mods in Multiplayer
Detailed Changes v54.6
[b]AI[/b]- Improved evaluation of planet rating for better deal evaluation
- Improved invasion analysis and execution
- Improved Opportunity Rating and Opportunity Threshold analysis
- The AI is now better at handling its Command Points at an Empire level
- The AI is now better at organizing its defenses
- Decreased colony ship output
- Improved war possibility factor analysis regarding economic considerations
- Pollution:[list]
- Pollution Processor cleaning effect increased from 10 to 15
- Core Waste Dump cleaning effect increased from 100 to 150
- Pollution absorption for Barren biomes increased to 60 (previous 30)
- Research cell output increased from 2 to 3.
- Techtree nodes cost increased by 33%.
- Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
- Recyclotron structure added
- Added Ramming
- Improved AIs selection of opening moves when entering combat
- Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
- Added new charging sound
- Added notification sounds
- Intro sounds added for: Amoeba, Eel, Squid and Dragon.
- Updated Warp sound
- Economic Victory conditions graph improvements
- The production queue is now fully functional
- Added info during Cinematic battles for easier reference
- Improved selection and formations visuals and feedback
- New battle log with more information
- Added Range Day indicator
- Added "requires" field to Tech Applications
- Added scientific victory requirement to scientific victory tech apps
- Added and revised several tooltips
- Use full empire name instead of race name in the title of espionage attack report
- Hide view planet button in mission debriefing for empire missions
- Integrated agent captured popup
- Blanding error at the end of "new tech added"
- Fixed inconsistencies between a monster destruction event and text
- Fix for bombing flow AI attacks player’s colony
- Fix for Escape button sometimes not responding
- Fix for the game locking up/infinite processing turn after encountering the first race
- Fix for an unusual softlock in strategy mode
- Fix for Blueprint changes not being saved
- Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
- Localization fix for old Pollution Immunity perk description in custom races
- Fix for Missing key at Empire selection pop-up
- Fix for a grammatical error in notifications appearing after annual payment agreement ends
- Fix for negotiate button taking the player to a normal audience
- Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
- Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
- Added Imminent biome degradation notification
- Biome degradation now happens at the correct time
- Colony production grid distribution fixed
- Fix for incorrect food delta in colonies when polluted
- Pollution Cleaning structures now are shown in pollution tooltip
- Fix for subterranean farms not updating tile value in food line
- Fix for incorrect production values showing after building the neutron collider
- Fix for production speed, now it affects production costs instead of productive output
- Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
- Fix for weapons not being selectable after selecting an enemy
- Fixes for some issues on specials and squadrons info update
- Fixed several issues related to selecting multiple ships and giving them orders
- Fixed automatic toggle on weapons when receiving a general/weapon focus order
- Fixed tooltips for modules that don’t have a weapon type
- Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
- Autorepair achievement icon art fixed
- Fix for tooltip displaying incorrect security level information
- Fixed a bug that prevented the Amoeba from attacking in tactical battles
- Fix for inconsistency in a tech bonus in two different languages
