
- Those who play Unstable must be aware that they’re playing a work in progress. [/*]
- This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.[/*]
- Build 41 saves and mods are NOT compatible with Build 42.[/*]
- There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.[/*]
- Your saves may break after Unstable updates.[/*]
HOW TO PLAY?
The Unstable branch is now accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit “Properties”. Then, navigate to the betas tab and select the “Unstable” branch from the dropdown menu.
WHAT’S IN? WHAT’S NEXT?

PLEASE NOTE:
- Due to some unavoidable last minute compatibility issues, unstable 42 for Mac will arrive in a subsequent update, very possibly falling in the New Year.[/*]
- SteamDeck / controller input is still WIP, and currently not recommended for play[/*]
- MP will be enabled during the Unstable beta process.[/*]
- Our GOG friends will get access to Unstable very soon too, we’ve just had a lot on our plate but will try and roll the unstable out to GOG asap.[/*]
- Polishing of Craft and Building UIs[/*]
- Ingredients tuning[/*]
- XP gain adjustments[/*]
- More icons, better tooltips[/*]
- Various collision issues[/*]
CURRENT KNOWN ISSUES
Ballistics system:- Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.[/*]
- Rare game crash during heavy usage of the M16 (fixing this is a top priority)[/*]
- Search bar ignores selected categories[/*]
- Recipes can use Items instead of values (e.g. hunger values)[/*]
- Batteries can behave oddly[/*]
- Tile properties for new player build constructions need to be set up, some moveables can’t be picked up etc[/*]
- Players can’t disassemble moveable objects and reclaim resources[/*]
- Clipping and minor animation issues while picking up or dropping corpses, dragging on stairs and throwing corpses over window frames and fences[/*]
- Improvements required for turning animation while grabbing, and arm overtwist while dragging and turning.[/*]
- Shoving animation currently plays after dropping corpses.[/*]
- Some missing 3D models and icons for items[/*]
- Not currently able to look around while seated[/*]
- Some animal pathfinding bugs present (e.g. animals can walk through closed gates)[/*]
- Liquids UI improvements needed[/*]
- Some hitching while dragging/zooming the new spawn map.[/*]
- Further balance is required for sneaking in different weather and darkness conditions[/*]