Also. For food production i've added Gardens, i think it's with apples. Consumes nothing, requires 2 people, produces[b] 0.5 food[/b] per grade.
And the new food consumer, tier-2 resource - Farm. Needs 2 people (or 3, don't remember), consumes [b]2 food[/b] per grade, produces [b]1 leather[/b] per grade per MINUTE.
Yea, i decided to make tier-2 resources not in thousands, but in units, for more control over tier-2 "economics"
And farm's citizens
Adventures
Finally, with Forge creation in Demo, the era of Adventures started. There will be dungeons, where you send your Hero (previously equipped in Forge) and he gets you items for developing your village. So the overall gameplay loop will not only consist of gaining levels and buying upgrades - some of this upgrades can be accessed through another activities. Dungeon, by the way
That's all news for now, i'll come again later with something new C:
Thanks for reading, thanks for playing
cya