Featured Projects:
A CONVICT STORY
A Convict Story is an interactive VR project built on The British Library data where we bring to life a story discovered by the linking of data from centuries ago, using data research powered by machine learning. The story follows Mary Randall, who was sentenced in 1792 for petty theft that resulted in deportation to Australia, alongside 16 fellow convicts. Mary is one of many unforgotten people of a past very distant from us, however the life she lived, the injustice she experienced, is easy to empathize with. Her reality was not that different from ours, today. In A Convict Story, we bring the forgotten story back from history, into the physical space through mixed reality.More broadly, A Convict Story explores how historical narratives can be engaging on the individual, as well as data level. And seek to show that data can help uncover stories by looking at the aggregate.
LE BAL DE PARIS BY BLANCA LI
Le Bal de Paris is a highly immersive VR experience created by Blanca Li. In a dream-like world, the spectators become characters invited to dance all along the play: a waltz, a polka, a mazurka and a cancan. They will be accompanied by dancers present both in the virtual and in the real world in order to increase interactions, to guide them and to conduct the plot in real time. The full experience will last about an hour and a half, including 35 minutes in VR. The diving in the virtual universe will be progressive thanks to a real ball thought as a transition to enter and exit softly the VR experience. The aesthetic is at the center of the project, Blanca Li and her partners are designing a festive imaginary world inhabited by all kinds of creatures. Everyone will be free to dance, live the experience his own way and interact with whom he wishes. It will be a collective and participatory experience.AHOY!
AHOY! is a table-top sized AR/MR music-driven short story. We?re taken to the experimental island nation of ?ker (pronounced oak-air). But the experiment has failed, forcing everyone to evacuate. Our story picks up with an inventor returning to the island after three years of searching for answers. While scheming how to rebuild, he sends a hologram invitation to a new friend?a scientist who has discovered something thought impossible. She might hold the key to repairing the island. But nothing works as expected on ?ker. In a communications system anomaly, the invitation lands on our phones instead, not unlike that infamous U2 album. Our inventor wears hologram glasses and we get to see his memories in red and dreams about the island being repaired in blue.It?s a love song to the impossible and an invitation to build again.
COSMOGONIC
?Cosmogonic? is an adaptation of a fable entitled ?Uranium Earpieces? written by Stanislaw Lem. To be close to Lem?s vision we will use the illustrations created by Daniel Mroz whose drawings of the robots were originally published in the first edition of the book, ?Fables for Robots? in 1964. We imagine that our VR devices will plug into the big, old, robot head of the Cosmogonic, and the audience will have the sensation of watching his memories. The story of the robots will be told by the Cosmogonic voiceover, narrated as a retrospection on his adventures during his journey through the galaxy and which will guide the viewer.We want to create an experience of a robot universe with stunning visual references to the machines ? created more than 50 years ago but still fascinating today with their surreal forms and elaborate shapes. We want to premiere Cosmonognic in 2021 at the 100 years anniversary of author Solari?s birthday.
The VR prototype will be available in April 2020.
FIND WILLY
Time leap experience inside photo-roman style surrealistic environment. By contrasting images that are frozen or move, audiences can effectively feel space-time distortions and can reconstruct their identity living in three dimensions. In the piece, Find Willy, encourages natural immersion through visual interaction and provides various experience and appreciation elements to the audiences. Find Willy is an interactive Virtual Reality installation project designed for multiple audiences to walk through 4 different districts inside someone?s memory from various aspects. Multiple audiences become the Protagonist in mission to catch software bugs inside the system and walk-through interactive districts of someone?s memory. As the memory flows, the environment turns calm, sometimes dark, but beautiful in some way. Following the story, going inside deeper to the subconscious, audiences will experience the automatic relocation of themselves presence to these districts.FLOOD
Flood is an immersive location-based narrative VR experience featuring live actors and audience interaction using live motion capture technology. Written by award-winning playwright Rory Mullarkey, directed by Punchdunk Associate Joel Scott and starring Britain?s best young talent.Set in 2025 during an apocalyptic climate event, audience members are dropped into a beautifully bleak virtual world, where nothing works and it hasn?t rained in years. They meet a group of funny and furious young misfits who are the last to leave the town on the brink of collapse. Then suddenly the sky opens and the rain comes down. As the water rises audience and cast are forced to find dry land.
Flood challenges audiences to work with the young cast who have been left to pick up the pieces of humanities negligence. Flood is a 30 minute, 6DoF, multi-user VR experience featuring live actors.