Steam DB Steam DB Insurgency

App ID
222880
App Type
Name
Insurgency
Developer
New World Interactive
Publisher
New World Interactive
Supported Systems
PC Linux Mac
First Record Import
October 17, 2018 - 20:03:15 UTC (2017 days ago)
Last Record Update
March 20, 2024 - 16:40:32 UTC (36 days ago)
Release Date
22. Jan. 2014

Steam-Errungenschaften

Hurt Locker
Hurt Locker
Bodycount I
Bodycount I
Bodycount II
Bodycount II
Bodycount X
Bodycount X
First Blood
First Blood
First Blood 2: Blade Reckoning
First Blood 2: Blade Reckoning
Silent But Deadly
Silent But Deadly
Air Tight
Air Tight
All In
All In
Head Hunter
Head Hunter
Ground Control I
Ground Control I
Bodycount III
Bodycount III
Bodycount IV
Bodycount IV
Bodycount V
Bodycount V
Bodycount VI
Bodycount VI
Bodycount VII
Bodycount VII
Bodycount VIII
Bodycount VIII
Bodycount IX
Bodycount IX
Ground Control II
Ground Control II
Ground Control III
Ground Control III
Ground Control IV
Ground Control IV
Ground Control V
Ground Control V
Ground Control VI
Ground Control VI
Hurt Locker (Coop)
Hurt Locker (Coop)
First Blood (Coop)
First Blood (Coop)
First Blood 2: Blade Reckoning (Coop)
First Blood 2: Blade Reckoning (Coop)
Silent But Deadly (Coop)
Silent But Deadly (Coop)
All In (Coop)
All In (Coop)
Head Hunter (Coop)
Head Hunter (Coop)
Bodycount I (Coop)
Bodycount I (Coop)
Bodycount II (Coop)
Bodycount II (Coop)
Bodycount III (Coop)
Bodycount III (Coop)
Bodycount IV (Coop)
Bodycount IV (Coop)
Bodycount V (Coop)
Bodycount V (Coop)
Bodycount VI (Coop)
Bodycount VI (Coop)
Bodycount VII (Coop)
Bodycount VII (Coop)
Bodycount VIII (Coop)
Bodycount VIII (Coop)
Bodycount IX (Coop)
Bodycount IX (Coop)
Bodycount X (Coop)
Bodycount X (Coop)
Ground Control I (Coop)
Ground Control I (Coop)
Ground Control II (Coop)
Ground Control II (Coop)
Ground Control III (Coop)
Ground Control III (Coop)
Ground Control IV (Coop)
Ground Control IV (Coop)
Ground Control V (Coop)
Ground Control V (Coop)
Ground Control VI (Coop)
Ground Control VI (Coop)
Recruited
Recruited
Aced It!
Aced It!
Decisive Victory: Buhriz
Decisive Victory: Buhriz
Decisive Victory: Contact
Decisive Victory: Contact
Decisive Victory: District
Decisive Victory: District
Decisive Victory: Heights
Decisive Victory: Heights
Decisive Victory: Ministry
Decisive Victory: Ministry
Decisive Victory: Siege
Decisive Victory: Siege
Decisive Victory: Market
Decisive Victory: Market
Decisive Victory: Complete
Decisive Victory: Complete
Decisive Victory: Revolt
Decisive Victory: Revolt
Decisive Victory: Sinjar
Decisive Victory: Sinjar
War Hero I
War Hero I
War Hero II
War Hero II
War Hero III
War Hero III
War Hero IV
War Hero IV
Hero Cap I
Hero Cap I
Hero Cap II
Hero Cap II
Hero Cap III
Hero Cap III
Hero Cap IV
Hero Cap IV
Clean Sweep: Contact
Clean Sweep: Contact
Clean Sweep: District
Clean Sweep: District
Clean Sweep: Heights
Clean Sweep: Heights
Clean Sweep: Ministry
Clean Sweep: Ministry
Clean Sweep: Uprising
Clean Sweep: Uprising
Clean Sweep: Complete
Clean Sweep: Complete
Clean Sweep: Panj
Clean Sweep: Panj
Survivalist I
Survivalist I
Survivalist II
Survivalist II
Survivalist III
Survivalist III
Survivalist IV
Survivalist IV
Survivalist V
Survivalist V
ODA 420
ODA 420
Stronghold I
Stronghold I
Stronghold II
Stronghold II
Stronghold III
Stronghold III
Stronghold IV
Stronghold IV
Stronghold V
Stronghold V
Humble Bundle
Humble Bundle
Clean Sweep: Buhriz
Clean Sweep: Buhriz
Clean Sweep: Dry Canal
Clean Sweep: Dry Canal
Clean Sweep: Embassy
Clean Sweep: Embassy
Clean Sweep: Kandagal
Clean Sweep: Kandagal
Clean Sweep: Market
Clean Sweep: Market
Clean Sweep: Peak
Clean Sweep: Peak
Clean Sweep: Revolt
Clean Sweep: Revolt
Clean Sweep: Siege
Clean Sweep: Siege
Clean Sweep: Sinjar
Clean Sweep: Sinjar
Clean Sweep: Station
Clean Sweep: Station
Clean Sweep: Tell
Clean Sweep: Tell
Clean Sweep: Verticality
Clean Sweep: Verticality
Decisive Victory: Dry Canal
Decisive Victory: Dry Canal
Decisive Victory: Embassy
Decisive Victory: Embassy
Decisive Victory: Tell
Decisive Victory: Tell
Decisive Victory: Verticality
Decisive Victory: Verticality
Insurgency
Rating auf Steam Sehr positiv
91.8% 50413 4506
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience. The follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

Features


  • Over 40 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects.
  • 16 maps playable in day and night versions on various multiplayer and cooperative modes, ranging from environments in the Middle East, Africa, and Central Asia.
  • 7 multiplayer game modes supporting up to 32 players, with a focus on territorial control, destroying weapon caches and escorting high value targets.
  • 5 cooperative game modes where you and your friends team up to complete mission-based objectives.
  • Free content updates that include weapons, game modes, maps, and new features.
  • Offline practice mode, playing with bots on all game modes.
  • Squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on.
  • Squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.
  • Overhead map detailing objective and teammate locations.
  • Accumulate supply to customize and upgrade your gear, affecting your weight, stamina, and movement speed.
  • Simplified HUD and UI for a clean, immersive user experience focused on the action and environments.
  • Highly immersive particle FX and audio to intensify the game experience.
  • Create custom maps and content using the Insurgency SDK and scripting system, and share them on the Steam Workshop.
  • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
  • Dedicated Server Support for PC and Linux.

Multiplayer Game Modes:


Push --- Three territorial objectives must be captured by the attacking team in sequential order. For each objective captured, they gain more reinforcement and time to attack the next. Defenders have a finite amount of reinforcements and must use each wisely. Once the third objective is captured by the attackers, a fourth cache objective must be destroyed, while the defenders have only one life to make a last stand.

Firefight --- Three territorial objectives, one for each team, plus one neutral. Each team only respawns when they secure an objective. Secure all objectives or eliminate all enemy to win. Every life counts, making this a very suspenseful experience dependent upon teamwork.

Skirmish --- In addition to three territorial objectives, each team has a supply cache to protect. Teams gain extra reinforcement waves until their cache is destroyed. When both teams have lost their caches and all reinforcement waves, it becomes a Firefight match.

Occupy --- There is one central territorial objective in the area. The team that controls it does not deplete reinforcement waves. This gameplay in this mode is reminiscent to King of the Hill or "tug of war".

Ambush --- A high value target ("HVT") must be escorted to an extraction point. It's one team's goal to make this happen and it's the other team's goal to stop this from happening at all costs. The HVT is only armed with a silenced pistol, but can pick up a weapon from a fallen enemy or teammate.

Strike --- Three weapon caches must be destroyed by the attacking team to achieve victory. Destroying a cache earns the attackers more reinforcements and time on the clock. The defenders must retain at least one cache from being destroyed and eliminate the enemy team once their reinforcements run dry.

Infiltrate --- The standard Capture the Flag mode, but with a twist. Your team's goal is to take the enemy's intel and return it to your base. Your team will only gain reinforcements when someone takes the enemy's intel, or when an enemy stealing your team's intel is neutralized. This mode requires very strong team coordination and strategy.

Flashpoint --- One neutral territorial objective and two caches on each side. The goal is to secure the entire area, controlling the middle and destroying the enemy's caches. Your team respawns when they secure the territorial objective or destroy a cache objective.

Elimination --- In this single life mode, attackers must destroy one of two weapon caches, or eliminate the enemy team within the time limit. Defenders must kill all attackers.

Cooperative Game Modes


Checkpoint --- Complete mission-based objectives in sequence against AI enemy. Each successful objective will respawn anyone who was eliminated along the way.

Hunt --- Insurgents are dispersed in the environment, and your squad must eliminate all targets while locating and destroying the weapons cache. High on tension, with only one-life.

Survival --- Play as Insurgents and fight against endless waves of progressively difficult Security enemies on night themed maps. Reaching safehouse objectives with your team earns you supply to purchase better weapons and spawns any dead teammates.

Outpost --- Defend your supply cache against endless waves of enemy trying to destroy it. Each successfully defended wave will bring in reinforcements of your teammates.

Conquer --- Capture the objectives in the area and defend them from enemy trying to retake them. Destroy enemy weapon caches to thin out their numbers.