Old-school dungeon crawling, stripped down
- Grid-based movement for deliberate, readable exploration.
- No endless skill trees to puzzle through, no inventory mini-games just simple choices, and no unnecessary bloat. It's just you, your party, and a dungeon that wants you dead.
Lead the Ferric Wardens
- Control a party of four characters with distinct roles, from a selection of 8 classes with sub-class style alternates.
- Your choices matter... who you bring, what you spend, and when you commit.
Active combat and tight resources
- Real-time fights where pressure builds fast.
- Resources are limited and momentum is everything.
One dungeon with one goal.
- A single handcrafted dungeon: the Ashwoods: one map, and one objective, not a huge sprawling world full of multiple levels and complexities.
- This isn?t a roguelike, there is no meta-progression and no unlocking between runs.
- Start a run, push through, finish the story a complete experience you can clear in a few sessions. Expected playtime is intended to hit the 2-3 hour range for a full 'd&d campaign experience' in 1 play.