Bug fixes:
Game Balance Adjustments
- A new visual aid for the light bar has been added when Europa is performing Lullaby or Radical Acceptance.
- Radical Acceptance "sweet spot" is now always positioned in the middle of the recovery bar.
- Radical Acceptance now recovers less light if it is used immediately consecutively.
- The shield recovery speed values have been adjusted for the final armor set.
- Health and damage values have been rebalanced and adjusted for all bosses, mid-bosses, and enemies.
- The Final Battle and Logon Duck boss fights have been rebalanced based on changes to health recovery mechanics.
- The Hekate's Illusion boss has a new attack.
Visual Updates
- Painting portals have been updated.
- Incorrect elevator cinematic animations have been fixed.
- Fixes for some of the art assets in the Theater / Workshop.
Bug Fixes
- "Falling Stars" attack in the final battle has had a crash bug fixed.
- A crash bug related to particles spawning on heat currents has been fixed.
- A bug causing the shield recovery bar to appear while Europa has the final armor upgrade has been fixed.
- A fix has been applied to ensure the Tantalus Roach boss arena door opens consistently.
- A fix has been applied to prevent the Heart of Talos from spawning a shield effect during battle.
- The music looping bug in the painting area of Sector E has been fixed.
- The animation delay when saving the game has been corrected.
Performance Enhancements
- Enemy sprite sheets had compression improvements.
- Object Pooling has been enhanced to reduce lag by pre-loading common objects (such as attack slashes).
- Reduced build size on disk by 6.2 GB thanks to optimizing files, sprite sheets, textures, and materials.
