Beta 1.32 is up for both platforms! The big idea with this update is story. There's more story, more narrative elements, character interaction, voiceover, and other story elements in place.
The story itself isn't quite complete yet. What is there is a complete structure for the game minus a few bits. But the good news is all of those story bits will come online this month. So by the end of February you can expect to see a complete story in the game in almost every way.
March will tackle the remaining elements, which can be largely summarized in 3 categories to completion:
- Graphics and Animation. This is an all encompassing category of stuff to visually fix up. Some graphics in the game are temp and will be detailed up and finalized. Both gameplay and cinematic animation needs to be finalized.
- Final gameplay. This includes the upgrades you can do from collected glyph fragments, steam achievements, ability finalization, 1st and 2nd playthrough easter eggs, boss fights, training, and other gameplay related fixes.
- Bug fixes and saved game persistence. This is more the technical stuff, unlocking levels properly, saving and loading unlocked gameplay properly, final optimization pass, etc.
