For more than a decade, the Route Advisor has been a constant companion on the road. It’s been with many of you for thousands of hours, countless deliveries, and more than a few white-knuckle parking attempts. Changing something so familiar is never a small decision, and it’s not one we took lightly.
[img src="https://clan.akamai.steamstatic.com/images/4036972/c7afe378c143abe462186d4e9ec6cbb17e435b0d.jpg"][/img]
So before we talk about [i]what[/i] changed, we want to start with the most important question: [b]Why did we change the Route Advisor at all?[/b] Over the years, the core truck driving experience has grown deeper and more detailed. Trucks gained more systems. Driving assists became more nuanced. Screens got smaller for some players, larger for others, and control methods expanded from keyboards to wheels and gamepads. The original Route Advisor did an incredible job for a long time, but it was reaching a point where it could no longer grow [i]without becoming cluttered, unclear, or restrictive[/i]. Adding more and more information into a single panel meant compromises: hidden states, missing feedback, and tab switching while driving. Our goal with the new Route Advisor was [b]not[/b] to change how you enjoy truck driving. It was to make sure the information you need while driving is:
[b]Clear[/b]
[b]Immediate[/b]
[b]Unambiguous[/b]
[b]Adaptable to how [/b][i]you[/i][b] play[/b]
[b] [/b]What you’re seeing now is the foundation of that change. [b]From One Panel to Many: A Widget-Based Advisor[/b] Instead of one compact panel trying to do everything, the new Route Advisor is built from [b]individual widgets[/b], each with a single, clear purpose. This shift lets us do three important things for truck drivers:
[olist][*][b]Show more driving-critical information without crowding[/b]
[/*][*][b]Give clear feedback on what your truck is actually doing[/b]
[/*][*][b]Let you decide what stays on screen, and what doesn’t[/b]
[/*][/olist]Each widget can be enabled or disabled independently, and you can choose whether it appears:
in the interior view
the exterior view
both
or not at all
If you want a minimal, immersive screen, great. If you want more at-a-glance feedback, also great. Furthermore, F3 remains as before to switch off all UI elements with notifications still being shown.
[img src="https://clan.akamai.steamstatic.com/images/4036972/f9cd10603136ee81dae72e3d85901ce3b3459e3a.jpg"][/img]
[b]Driving-Critical Information, Front and Centre [/b]One of our biggest focuses was improving [b]feedback while driving[/b], especially information that previously was missing, unclear, or only available in limited views.
[b]What is now more visible and easier to read[/b]:
Speed
Selected gear
Fuel status
Time to rest
[b]What is now displayed for the first time[/b]:
Engine RPM
Exact time until rest is required
Time remaining to complete a delivery
Truck systems indicators
[img src="https://clan.akamai.steamstatic.com/images/4036972/0c56bedfe005f3ade4b25659484370060a7c3d21.jpg"][/img]
This information is available whether you’re driving from the cabin or using an exterior camera, so you’re never guessing what your truck is doing. [b]Clear Feedback on Truck Systems[/b] Modern trucks rely on many active systems, but until now, it wasn’t always obvious [i]which ones were on, off, or partially engaged. [/i] The new [b]Indicators widget[/b] provides immediate visual feedback for systems such as:
Cruise control (including its settings)
Engine brake and retarder levels
Lane assist and lane departure warning
Lights, high beams, hazards, beacons
Parking brake, trailer brake, differential lock
Wipers and air brake pressure
Icons appear only when systems are active, keeping the screen clean while ensuring nothing important is hidden.
[img src="https://clan.akamai.steamstatic.com/images/4036972/a1902f14b54bcfbb6432c34a94a92da6fd612932.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/4036972/d84624471ff26251b9d9e306de3f2f43cc3b71f6.jpg"][/img]
[b]A Better Way to Understand Damage[/b] Damage feedback has also been reworked. Previously, damage was shown mainly as percentages, but those numbers didn’t always explain [i]what that damage actually meant.[/i] Now, instead of an abstract value, the UI shows when a system is damaged enough to [b]start malfunctioning[/b]. In other words:
You don’t just know [i]that[/i] something is damaged
You know when [i]new[/i] damage occurs, with the [i]change[/i] clearly [b]highlighted[/b]
You know [b]when it will start affecting how your truck behaves[/b]
This gives clearer feedback and a better sense of urgency, without unnecessary distraction.
[img src="https://clan.akamai.steamstatic.com/images/4036972/94d17afcccc3ef5e451d62f2251cb2497adfb314.jpg"][/img]
[b]Notifications That Inform Without Overwhelming [/b]Notifications now live in a dedicated area of the screen and are colour-coded by importance:
Alerts
Warnings
Announcements
Only one notification appears at a time, helping you stay informed without flooding your view. This also prevents important messages from fighting for attention in multiple places. [b]Automatic Parking, Refined[/b] Automatic parking assistance has been redesigned to be [b]less intrusive and more optional[/b]. Instead of repeated reminders in a distracting block of text, it now appears as a small, dedicated widget (highlighted below) that subtly communicates the option clearly, and can be disabled entirely by experienced drivers who don’t need it.
[img src="https://clan.akamai.steamstatic.com/images/4036972/b2cd8faaf83f05aadb0eaa6d51bc8ef5e38295c0.jpg"][/img]
[b]The Role of the Quick Info Menu [/b]Some information has been intentionally moved away from the live driving HUD to reduce distraction:
Detailed job information
Damage percentages
Vehicle adjustments and services
This information is now centralised in the [b]Quick Info[/b] menu, alongside:
Control references
Easier access to settings
Photo mode
Widget Options
Local regulations
The intent here is separation:
[b]Driving HUD[/b] → what you need while driving
[b]Quick Info menu[/b] → deeper context and configuration
[img src="https://clan.akamai.steamstatic.com/images/4036972/dec61144ca7a3e28b227375e44faf5194a4e5692.jpg"][/img]
[b]This Is a Foundation, Not a Final Step[/b] We want to reassure everyone that the [b]new Route Advisor will continue to be improved[/b]. Additional widgets, refinements, and customisation options are all possible because of this new foundation, and we intend to get this right, for everyone. [b]Looking Ahead[/b] Change is always hardest at first, especially when it touches something as familiar as the Route Advisor. We understand the community’s concerns, the strong reactions, and the passion behind them. That passion about our game is exactly why we care so deeply about getting this right. Our commitment is simple:
Preserve the heart of truck driving
Improve clarity, driving awareness, and immersion
And keep making this system better with you, not without you
Thank you for taking the time to read this and share your thoughts, and for continuing to travel on this incredible journey with us and the game we all love. We’ll see you on the road.
