
- Added over 100 new talents
- Perfected over 20 new characters yet to debut
- Completed Endless Mode/Hell Mode, and subsequent chapter difficulty adjustments
- Continuously tested/optimized online experience (including 3-player co-op)
- Leaderboard feature
- Map Easter Egg system
- Based on player data, did an extra round of numerical balancing (including talent strength, divine weapon strength, characters, Bosses, etc.)
- Dynamic loading + baking for the large map (significantly optimized scene performance)
- Improved controller support
- Story Fragment System (nearly 30,000 words of storyline), character dialogue, subsequent cutscenes/comics
- Added some UI (related to online play, all weapon ICONs, character skills, etc.)
- Perfected localization (English/Traditional Chinese/Korean)
- Improved cloud save feature
- Fixed a bunch of BUGs
Additionally,
this weekend (November 25th - November 27th Eastern Time) the final Playtest for "Apocalypse Party" will begin: [olist]