
- Players often felt compelled to stuff their decks with cheap items with the intent to buy them out so they had more control over the selection they saw.
- It was easy to jump to top-tier items, limiting how cool those items could be.
- Consumables could have a huge impact, but you could be unlucky with your selection.
- Some of the items felt too important (Blink Dagger, Town Portal Scroll, etc.)
- The wacky item prices required more math than needed.
- Three different slot types caused confusion for new players.
- It felt weird when the shop opened with no good options for the player.
- The "hold" option wasn't well utilized.
- Building up powerful heroes feels great.
- The flow of adding abilities to your hero over the course of the game, ending with an exciting final board state without starting off overwhelming.
- It was fun when players were able to adapt to their situation and make creative use of an item in the secret shop.
- You could evaluate what to purchase fairly quickly.
- We’d like you to have better access to your items compared to the original game.
- Items, in general, should have their cost reflect when they are useful in the game. Early items should help build small advantages and late game items should help close the game out.
- We’d like to keep the ability to find a random item that could help you out.
- No class of items, early or late, should be too powerful as to skew the selection one way or another.
- Less math.
- Required tools (Town Portal Scrolls) shouldn't be available based on luck.


- Displace is one of the few "random" effects we've added to the game. It pushes a unit randomly left or right 1 slot, but can only push into an unoccupied slot.
- Since you can displace enemy units as well as your own, you can often work out favorable match-ups with a little creativity.
- A few of our favorites are pushing a unit with a strong aura towards one of the edges of a lane, sliding any strong tower attacker into slot 1, or just pushing a blocker out of the way so you can smash a tower.


- With its strong health buff this item can keep a fragile hero in lane for a long time.
- Demonic Archers are a great way to build up a creep imbalance in a lane. Only one is needed to start the ball rolling.
- Left unchecked, a lane full of Demonic Archers will make deploying heroes into a lane a painful experience.

- The 20-gold item tier has several items that immediately change the texture of a lane, either by making strong localized effects, or providing a large stat boost.
- Root Boots are great for deploying into a hero with mobility and exchanging favorably.
- Decay effects ignore armor, so they are great at cleaning out a lane clogged by armor buffed creeps.
- Root Boots are a great way to stop late-game lane hopping shenanigans.