Hello again Vagabonds, We hope that you've had a pleasant week and that you've been enjoying the open skies of Tycos. As previously mentioned, we're wrapping up this week by deploying the final ATMOSFAR SNF update which takes a stab at some of the most commonly feedbacked gameplay mechanics. This update, amongst various bug fixes, brings a bigger inventory, snappier controls and some changes to the currenta plantimal's game design. Here's today's release notes:
ATMOSFAR SNF 1.0-4 release notes
Bug
[b]VENU-7085:[/b] Settings reset key does not always properly reset settings
[b]VENU-7342:[/b] Quit confirmation displays settings “apply changes” prompt when quitting to menu after exiting settings
[b]VENU-7474:[/b] Overall quality is always changed to custom after applying another quality preset
[b]VENU-8011:[/b] Default Wasp pitch setting inverted
UI
[b]VENU-8332:[/b] Selected item resets to first item in inventory on consume action
Balancing
[b]VENU-8186:[/b] Slightly reduce extractor tool extraction time
[b]VENU-8187:[/b] Replace hold to harvest interaction with instant interaction
[b]VENU-8188:[/b] Slightly increase player character backpack inventory size
[b]VENU-8189:[/b] Slightly increase inventory stacking amounts
[b]VENU-8190:[/b] Improve repair Wasp highway gate objective readability
Code
[b]VENU-8083:[/b] Reduced tutorial panel transparency to improve readability when displayed on top of inventory panel
[b]VENU-8223:[/b] Extractor tool can remain working when using tool while camera focuses on gate during Firesky
[b]VENU-8235:[/b] Sprinting while extracting can cause the extractor beam to be always on while aiming
[b]VENU-8257:[/b] Auto saving can in rare instances not be properly invoked
[b]VENU-8298:[/b] Player camera clips with venus flytrap plantimal causing janky vibes
[b]VENU-8302:[/b] Wasp pilot camera view disables volumetric fog
Level design
[b]VENU-8259:[/b] Update Mawknest Cluster level design per new power pendulum plantimal design overhaul
Gameplay
[b]VENU-8185:[/b] Improve power pendulum plantimal gameplay by separating it into two distinct charge and power entities
That's it for this week. Thank you again for playing the demo and for sharing your feedback, have a great weekend and keep the blue side up! // Apog Labs
