New Features
[/b]- Children of the Worm Campaign: Act 5[list]
- An All-new 6 Chapter Act
- Duffel Bag item, which players can pick up and carry to the end of a Mission for a reward
- "Prophet" Dan is Fort Hope's newest Cleaner, an Irishman guided by delusions and convinced of his destiny as a prophet. Torn away from his followers lovingly called his 'flock', he is determined to reclaim them from the Children of the Worm's clutches.
- Play as "Prophet" Dan and witness strange events that occur around him while a teammate is being revived.[list]
- Reviving teammates provides a random effect
- Increases team damage resistance and knockback immunity
- Teammate incapacitations trigger enhanced combat prowess
- These enemies are neither human nor Ridden, and have lots of new tricks... and traps... ready to use on any Cleaners who stand in their way.
- 1 new Burn Card
- 11 new Player Cards
- 2 new Director Cards
- Bear Trap
- Bait Jar
- Smoke Grenade
- Lockjaw
- Bow
- Iron Claws
- Travel back in time and see what the Cleaners' lives were like before the collapse.
- New Skins for Holly and Mom
- Added new Expansion 2 weapons to the firing range
- Mini-gun added
Campaign Updates
[/b]- [b]General[/b][list]
- Bleed out damage on Nightmare difficulty increased by 50%.
- Bleed out damage on No Hope difficulty increased by 100%.
- Friendly fire on incapacitated players will no longer count towards Player Kicking.
- Knockback friendly fire kills now count towards Player Kicking criteria.
- [b]General Card Updates[/b][b] [/b][list]
- [b]Battle Lust[/b][list]
- Trauma heal increased to 12.5% from 10%.
- Heal increased to 15% from 10%.
- Now scaled by Healing Efficiency.
- Base time reduced to 1.5 from 2.
- The category and icon for this card have been updated to better reflect its 'newer' functionality of damage resistance instead of move speed.
- Reduced Hired Gun cost to 3 Skull Totems from 4.
- Copper gain per kill increased to 2 from 1.
- Bonus increased to 100% from 35%.
- Ammo gain increased to 7.5% from 5%.
- Base item find chance reduced to 10% from 15%.
- Item find chance now increases by 1% for each AI killed, and resets to its base when it successfully procs.
- Updated description to accurately reflect its 50% acid damage resistance.
- Cooldown modifier increased to 50% from 20%.
- Damage decreased to 15 from 20.
- [b]Corruption Card Updates[/b][list]
- [b]Biohazard[/b][list]
- Reduced fog effects.
- Reduced fog strength.
- [b]Item Updates[/b][list]
- Objective item throw speeds decreased to 800 from 1000.
- [b]Medical Grade Taser [/b][list]
- This Legendary Defibrillator has been renamed to [b]EMT's Jumper Cables.[/b]
- Description now mentions the stun effect upon use.
- [b]Weapon Updates[/b][list]
- Shotgun pellet damage ranges now correctly match their base damage ranges.
- [b]870 Express Shotgun[/b][list]
- Falloff now correctly starts at 7.5 meters at all tiers instead of just Tier 1.
- Base damage reduced to 10 from 11.
- Pellet damage increased to 9.8 from 8.8.
- [b]Spawning Updates[/b][list]
- Hordes now have an increasing chance to spawn Special Ridden as the Act progresses. Starts at 50% and increases to 75%. Was previously only 50%.
- [b]Bot Updates[/b][list]
- Ammo drop behavior for bots has been modified.[list]
- Light/Medium/Shotgun/Rifle ammo drop reduced to 120/80/30/30 from 180/120/45/45.
- Increased the threshold bots dropped ammo to 55% remaining max ammo from 30%.
- Drop check radius increased to 800 from 500 to reduce the odds of bots dropping ammo at the same time.
- Increased the cooldown to 60 seconds from 30.
- [b]Ridden Updates[/b][i] [/i][list]
- Updated hit reaction animations for Mutated Ridden.
- Made improvements to Hag's hit reaction behavior.
- Made improvements to Sleeper's AI while pouncing on Cleaners.
- Retch Slow effect decreased to 55% from 75%.
- [b]Ridden Hive Updates[/b][list]
- [b]The Nursery[/b][list]
- Level randomization updated to vary the enemies and exit position after a party wipes and continues.
Swarm PvP Updates
[/b]- [b]General[/b][list]
- Per-second Supply Point gain rate increased from 0.03 to 0.075.
- [b]Cards[/b][list]
- The following cards were added to Swarm:[list]
- Ammo Mule
- Belt Clip
- Body Armor
- Brazen
- Double Grenade Pouch
- Shoulder Bag
- Utility Belt
- Guns Out
- Headband Magnifier
- Highwayman
- Meatgrinder
- Optics Enthusiast
- Padded Suit
- Power Reload
- Rhythmic Breathing
- Sadistic
- Soften Up
- Slugger
- Wounded Animal
- Life Insurance
- [b]Balance Updates[/b][list]
- Shredder's melee damage reduced to 4 from 5.
Console Updates
[/b]- [b]PlayStation 5[/b][list]
- Variable Refresh Rate (VRR) supported for PS5.
Bug Fixes
[/b]- [b]Fort Hope[/b][list]
- Fixed an issue where some weapons were off-centered on certain skin previews at the Armory or while talking to Dusty in Fort Hope.
- [b]Cards[/b][list]
- Fixed an issue where selected default decks would all appear as "Custom Deck" in Swarm and Campaign.
- Fixed an issue where players could duplicate Decks when rejoining a session and loading into the next Mission.
- [b]Armored Exploders[/b][list]
- Fixed an issue where this card was missing a text description when viewing Corruption Cards.
- Fixed an issue where this Warped Chest card would increase the player's Damage Resistance instead of reducing it.
- Fixed an issue where the damage debuff disappeared when a Cleaner was rescued from a pod.
- Fixed an issue where the Medical Professional talent card did not work for the self-revive of the EMT's Jumper Cables (Previously named Medical Grade Taser).
- Fixed an issue where this card reduced the player's move speed by 3.03% instead of 5% after they opened a Warped Chest.
- Fixed an issue where a player's entire temporary health bar flashed while healing with this card equipped.
- Fixed an issue where Monstrous Cards were removed after a player destroyed the main nest.
- [b]Campaign[/b][list]
- [b]General[/b] [list]
- Fixed an issue where Recruit and Veteran difficulty Copper occasionally fluctuated.
- Fixed an issue that caused environmental fog to be too thick in every map.
- Fixed an issue where a Defibrillator could get consumed and not grant appropriate Supply Points after being revived during the Mission Complete screen.
- Fixed an issue where Healing Efficiency would not apply to Trauma Damage healing.
- Fixed an issue where flashlights did not cause weapon shadows to appear.
- Fixed an issue where Cleaners looked like they were walking in the air after ledge hanging with bare hands.
- Fixed an issue where players could duplicate Copper by dropping it, leaving the game, and rejoining.
- Fixed an issue where a player would involuntarily gain control of any Bot they were spectating after late joining.
- [b]The Devil's Return: The Crossing[/b][list]
- Fixed an issue where the explosives did not respawn if a player fell into the water while holding it near the Ferry.
- Fixed an issue where boulders sometimes floated below ground level in the basement after an Ogre spawned.
- Fixed an issue where map objectives would not reset after a team wipe.
- Fixed an issue where a player could bypass the "Exit Only" door after activating the generator by using a Defibrillator.
- Fixed an issue where some items dropped onto the Vendor box would automatically correct their position and become inaccessible within the Saferoom.
- Fixed an issue where players could finish this Chapter without completing objectives by taking over a Bot that was teleported outside the map.
- Fixed an issue where an incorrect comparison arrow on Skull Totems was displayed when picking up an additional Skull Totem.
- Fixed an issue where Skull Totems would not sync properly between Online and Offline profiles.
- Fixed an issue where Skull Totems could be lost for the remainder of the Ridden Hive if a player fell or jumped off a ledge.
- [b]The Cut[/b][list]
- Fixed an issue where Ridden animation broke while trying to reach players who stood on top of the nest.
- Fixed an issue where Basic Intel could be found outside of a Warped Chest.
- Fixed an issue where players could not pick up pills on the ground near the final nest node.
- Fixed an issue where Tallboy variants could stutter when moving towards the nest bridge.
- Fixed an issue where occasionally a weapon model would appear invisible in first person view after picking up another player's starting weapon.
- [b]Needle's Eye[/b][list]
- Fixed an issue where this attachment's time behavior did not match with its description.
- [b]Badge of Pride[/b][list]
- Fixed an issue where these bandages did not apply Healing Efficiency while healing a teammate.
- Fixed an issue where the EMT's Jumper Cables did not revive the target with full health.
- Fixed an issue where the EMT's Jumper Cables showed up as a common item.
- Fixed an issue where Bots could reuse Legendary Items infinitely if a player who previously had the items left an ongoing Campaign.
- Fixed an issue where Bots could occasionally get stuck with Bandages equipped after becoming incapacitated while attempting to heal another Cleaner.
- Fixed an issue where Bots could become unresponsive if two players late joined during a Campaign.
- Fixed an issue where Bots with the EMT's Jumper Cables did not die and sat at 1 HP while incapacitated.
- Fixed an issue where Bots sometimes did not attack Sleepers that were pinning other players.
- Fixed an issue where Firecracker audio sometimes lasted too long while playing in Offline Mode.
- Fixed an issue where users showed in the Crossplay Friends List while Offline in the Social Menu.
- [b]Remnants: A Friend in Need[/b][list]
- Fixed an issue where players could walk through fire and skip the Furnace Objective in Offline Mode.
- [i]
- Developer Update 9/2/22 - Regarding the "Fixed an issue where Ridden would appear to die but they immediately popped back up." Note: We’ve fixed this issue in some situations, but it's still occurring and we are actively investigating. [/i]
- Fixed an issue where Reeker variants could sometimes get stuck in geometry when they mantled an object.
- Fixed an issue where Monstrous Crushers were immune to any stumble effect.
- Fixed an issue where Armored Ridden could be damaged by shooting at the armor pieces that were previously shot off of them.
- Fixed an issue where a player's dead body sometimes reappeared after being eaten by the Hag.
- Fixed an issue where the Ogre's taunt roar sometimes did not trigger a horde in game. If it roars in quick succession, only one horde will be called.
- [b]The Devil's Return: Tunnel of Blood:[/b][list]
- Fixed an issue where the the Ogre with zero health would respawn after being killed in the first encounter.
- Fixed an issue where the the Ogre did not attempt to destroy the tunnel gate if stumbled right before grabbing it.
- Fixed an issue where Ridden could not enter the gym windows where an Ogre spawned.
- Fixed an issue where Ridden could walk through closed doors.
- Fixed an issue where the Ogre would stop attacking players and despawn if a player is on the bleachers or a minigun.
- Fixed an issue where Reekers got stuck inside a wall after pathing into certain roof geometry.
- Fixed an issue where the Hag could get stuck trying to navigate through the shelves of the warehouse.
- Fixed an issue where Ridden clipped through the door to the house at the trailer park entrance.
- Fixed an issue where the Breaker could get stuck mantling over a fence.
- [b]Swarm PvP[/b][list]
- [b]General[/b][list]
- Fixed an issue where players could load into a Swarm round without any gameplay sound effects.
- Fixed an issue where an old version of Antibiotic Ointment was listed in the Field Medic Swarm Deck.
- Fixed an issue where an old version of Smelling Salts was listed in the Field Medic Swarm deck.
- Fixed an issue with Blue Dog Hollow maps where Stinger variants could get stuck in some spots.
- Fixed an issue where Common Ridden did not attack players when they stood below the monkey bars in Remnants: A Friend in Need.
- Fixed an issue where Common Ridden could potentially combine into a hybrid of Charred, Volatile, Blighted, or Festering types at the same time.
- Fixed an issue where the Stalker's pounce would stumble Tallboys and their variants.
- Fixed an issue where Ridden players are able to hit propane tanks.
- [b]UI/UX[/b][list]
- Fixed an issue where the consecutive maps bonus text states it is maxed out after completing three Chapters.
- Fixed an issue with text overlapping for multiple languages on the Supply Line purchase screen.
- [b]PlayStation Platforms[/b][b] [/b][list]
- [b]PlayStation 5[/b][list]
- Fixed an issue where the player was automatically signed in to their previously selected Online or Offline mode after launching Activities at least twice without re-logging in.
- [b]Xbox Platforms[/b][list]
- Fixed an issue where a user would appear as 'Not in Game' in Xbox Friends tab even when they appeared online in other Friends lists.
