This ????massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
????Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!
Check out full patch details below...

Patch Highlights
- Upgrade to 64-Bit New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
Alternativen: A much needed upgrade for modern machines— this improves system compatibility
- 7 New Character Voice Sets
- 11 New Character Portraits Includes scores of fixes to spells and hero abilities
Alternativen: New character portraits to customize your hero’s look
- Hundreds of Bug Fixes
- Improved Pathfinding
Alternativen: Smoother party movement and navigation
- New Localizations
- Baldur’s Gate II: Enhanced Edition Added French (beta), Italian, German, Ukrainian and Polish text localizations
Alternativen: Added French text localization (beta)
- Baldur’s Gate: Siege of Dragonspear
- Icewind Dale: Enhanced Edition 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
Alternativen: Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
- New System Requirements
- Crossplay with Mobile Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.
Alternativen: Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
- OpenAL
- Multiplayer Latency We consider the new French text localization to be a beta release. We welcome feedback from the community!
Alternativen: Some players report multiplayer latency (delay in communication between game clients)
- French Localizations in Beta
- Haste Spell All Games
Alternativen: The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place

Updates
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate II: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
- 11 New Character Portraits New player voice sets to customize your hero's battle cries
Alternativen: New character portraits to customize your hero’s look
- 7 New Character Voice Sets
- Mark Meer You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!
Alternativen: The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
- CEO & Co.

Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
- Area Names Fixed issue with multiplayer character imports, specifically thief skills
Alternativen: Area names now display correctly on multiplayer saves
- Character Imports
- Chat Hotkey Fixed several multiplayer crashes
Alternativen: Added a hotkey for multiplayer chat: hit “T” to open the chat
- Crash Fixes
- Client Connection Improved internal error handling
Alternativen: Fixed a few conditions preventing client connection
- Error Handling
- Host Reload New characters joining multiplayer sessions no longer receive default equipment
Alternativen: Hosts reloading no longer cause clients to get stuck in level-up
- New Characters
- Player Familiars Fixed error in multiplayer time played information
Alternativen: Player familiars and their stat blocks now load correctly in multiplayer games
- Time Played
- Troubleshooting Advanced AI now loads correctly with character imports
Alternativen: Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
- Character Imports
- German Font You can now disable item comparison
Alternativen: Fixed German text font size in menu for character voice selection
- Item Comparison
- Map You no longer need to click before typing in text inputs— the cursor will remain active
Alternativen: Fixed visual issues in map area backgrounds
- Text Input
Abilities, Spells & Magic
- Aid Bonuses Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
Alternativen: Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
- Bigby’s Hand Spells
- Breach Corrected the casting range on Detect Illusion
Alternativen: Breach now uses projectiles and visuals consistent with the other spell protection removal spells
- Detect Illusion
- Call Lightning and Pillar Spells Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Alternativen: Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
- Chaos Shield
- Chaotic Commands Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
Alternativen: Chaotic Commands now use the correct projectiles at all levels
- Cloud Projectiles
- Cloud Spells Club proficiency now displays correctly on character records
Alternativen: Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
- Club Proficiency
- Fire and Cold Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
Alternativen: Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
- Fire Shields and Blade Barriers
- Fire Shields and Blade Barriers These spells may now be refreshed before their durations expire
Alternativen: Damage suffered when striking a protected creature now ignores mirror image
- Fire Shields and Blade Barriers
- Fireball Haste Scrolls now correctly target an area rather than a particular creature
Alternativen: Updated visual effects for the Fireball spell and for items that use Fireball style explosions
- Haste Scrolls
- Hit Dice Spells that drain HP now work as expected, and cannot drain more HP than available from a target
Alternativen: Spells affecting creatures based on their hit dice now work as expected
- HP Drain
- Invisibility, 10' Radius Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
Alternativen: Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
- Lightning Bolt
- Magic Resistance Updated damage type from piercing to missile
Alternativen: Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
- Melf's Minute Meteors
- Movement Effects Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
Alternativen: Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
- Non-Detection
- Physical Mirror Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
Alternativen: Physical Mirror effects now have consistent duration and dispel behavior
- Poison Immunity
- Polymorph Self Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
Alternativen: Fixed inconsistencies, casting time and minor issues with Polymorph Self
- Power Levels
- Power Word and Symbol Spells Updated projectile speeds so they are more consistent
Alternativen: audio and visual spell effects will only play if targets are actually affected by the spell
- Projectile Speeds
- Projectile Speeds Divine Favor and Exaltation now play expected graphics and sounds
Alternativen: Thrown darts and dagger speeds have been sped up to appear more realistic
- Priests of Tyr
- Priests of Tempus Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
Alternativen: Chaos of Battle now plays different animations on allies and opponents
- Psionic Blast
- Raise Dead & Resurrection Spells and items with effects that refresh each round now reapply the recurring effect properly
Alternativen: Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
- Recurring Effects
- Regeneration Aligned School of Magic for Repulse Undead’s parent and child spells
Alternativen: Updated Regeneration status icon used on portraits
- Repulse Undead
- Saving Throws The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
Alternativen: Corrected saving throw messages and functionality on a handful of spells and magic items
- Shaman Spirits
- Shamanic Spells Fixed inconsistencies, casting time and minor issues with Shapechange
Alternativen: Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
- Shapechange
- Simulacrums Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
Alternativen: Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
- Sleep & Unconsciousness
- Spell and Potion Icons Spell Protection Removal spells may now be cast onto invisible creatures
Alternativen: Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
- Spell Protection Removal
- Spell Target Glow Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
Alternativen: Creatures targeted by spells now glow consistently
- Spellstrike
- Spirit Armor Aligned School of Magic for Spirit Fire’s parent and child spells
Alternativen: Spirit Armor saving throws now work as expected
- Spirit Fire
- Time Trap These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Alternativen: Trap projectile for thieves’ Time Trap ability now plays audio
- Wish and Limited Wish
Modding
- Missiles MISSILE.ids now accurately label projectiles
Alternativen: Corrected a handful of labelling inconsistencies for missile ids
- Missiles
- SPLPROT.2da Baldur’s Gate II: Enhanced Edition
Alternativen: Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions

Updates
New Localizations
- Added French (beta) text localization
- Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!
Abilities, Spells & Magic
- Black Blade of Disaster Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
Alternativen: Fixed an issue where after casting Black Blade of Disaster, the record screen would not update your player stats until you made an attack
- Burning Hands
- Chaotic Commands Detrimental effects play graphics and sound on opponents
Alternativen: Chaotic Commands now use the correct projectiles at all levels
- Chant
- False Dawn Implosion will no longer bypass Hold Protections inappropriately
Alternativen: Updated graphical effects of False Dawn to match its listed description more closely
- Implosion
- Incendiary Cloud Reported levels and actual levels drained now align correctly
Alternativen: Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level
- Level Drain
- Otiluke’s Resilient Sphere Corrected icon and damage for Brown Bear Polymorph
Alternativen: Allies no longer need to roll saving throws or magic resistance checks
- Polymorph
- Spell Shield Fixed an issue where the ‘Absolute Power’ achievement would sometimes not fire as it was tied to Nalia’s rejoining dialogue; Nalia could sometimes use her generic rejoining dialogue instead of the one specifically for the completion of this quest
Alternativen: If Spell Shield is active you are no longer blocked from receiving a discharged copy of the Rift Device
Achievements
- Absolute Power
Adventuring
- Dorn Mairyn now remains to deliver quest dialogue instead of teleporting away and causing the ranger stronghold quests to stall
Alternativen: If you kill Dorn in the Temple district, he will no longer respawn after you gain more experience
- Mairyn
- Radiant Heart NPCs (non-player characters) who leave the party now lose their invincibility, as expected
Alternativen: The entrance to the Radiant Heart is no longer on impassable terrain.
- Story Mode
- Story Mode If loading from a Suldanessellar auto-save the chapter number will no longer get bumped to Chapter 8
Alternativen: The crushing trap in the Spellhold Maze no longer kills characters in Story Mode
- Suldanessellar
- Tutorial Fixed a crash when checking area background in Waukeen's Promenade
Alternativen: Fixed an issue preventing Belt from moving to the next floor in the tutorial.
- Waukeen’s Promenade
- Wild Forest and Watcher’s Keep You can no longer walk too far around the rock to access the small hidden cache container at the entrance to the Windspear Hills
Alternativen: You can now use links to travel directly between the Wild Forest and Watcher’s Keep
- Windspear Hills
Display, Dialogue & Audio
- Black Pits II Adjusted the camera angle to fix some Black Pits II cutscenes that had some action happening offscreen
Alternativen: A visible barrier has been added to the Black Pits II when you approach the forbidden area
- Black Pits II
- De’Arnise Keep If Jaheira is removed from the party when she is cursed by Baron Ployer, she now uses the right rejoining dialogue if you finished the quest without killing Ployer.
Alternativen: Removed an info trigger in the de’Arnise Keep basement
- Jaheira
- Salamanders Prevented double text strings from sometimes displaying when clicking on the exit from the Sahuagin City to the Underdark.
Alternativen: Fire and Frost Salamanders now have correct race/class values set
- Sahuagin City
- Sharran Guard Ovidiu The Shadow Dragon encountered in the Shadow Temple and its breath weapon now appear shadow-like
Alternativen: Sharran Guard Ovidiu can no longer be killed during the cutscene (e.g. with thief traps), leaving the game softlocked
- Shadow Temple
- Spell Sound Effects Spiders have been updated with coloring from Baldur’s Gate
Alternativen: Less intrusive sound effects play for numerous area of effect spells
- Spiders
- Throne of Bhaal When being ambushed in Throne of Bhaal, the party will no longer be moved into the area incompletely, causing the cutscene to hang
Alternativen: Yxtrazzal can no longer be killed during the cutscene in Throne of Bhaal (e.g. with thief traps), leaving the game softlocked
- Throne of Bhaal
- Ust Natha Bar Removed duplicate gear from the arena floor when initiating the Black Pits II finale
Alternativen: Prevented a superfluous icon to appear in some game modes in Ust Natha Bar
Items
- Black Pits II
- Bolts Before being identified, Kuo-Toan and Paralytic Bolts now use the proper descriptions
Alternativen: Bolts +4 now give the proper +4 bonus instead of +3
- Bolts
- Potion of Clairvoyance Effects of the wand now match the spell of the same name
Alternativen: The potion now correctly acts as a 10 round duration Detect Invisibility, rather than True Sight
- Wand of Glitterdust
- Winch in Firkraag’s Lair Fixed the granting of multiple Shrouds of the Unproven from Rabi’ah
Alternativen: Fixed the granting of multiple unique items from the winch in Firkraag’s Lair
- Shrouds of the Unproven
- 11 New Character Portraits
