- Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances.
- Fixed: vertical shooting range of enemy archers when targeting high ground.
- Fixed: wall positions not loading correctly for units.
- Fixed: assign workers and other UI elements visible during night battles.
- Fixed: militia could not be called in from some save files.
- Fixed: work slots with "waiting for worker" not loading correctly.
- Fixed: sawmills not finding trees in some cases.
- Fixed: animals blocking the path of recruits during training.
- Fixed: banner button hitbox issue.
- Fixed: night timer freezing after the game win screen.
The next patch will feature reworked unit controls with classic commands: move, attack while moving, hold ground, and defend position. This should eliminate much of the confusion and some pathfinding bugs for units.