- Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances.
 - Fixed: vertical shooting range of enemy archers when targeting high ground.
 - Fixed: wall positions not loading correctly for units.
 - Fixed: assign workers and other UI elements visible during night battles.
 - Fixed: militia could not be called in from some save files.
 - Fixed: work slots with "waiting for worker" not loading correctly.
 - Fixed: sawmills not finding trees in some cases.
 - Fixed: animals blocking the path of recruits during training.
 - Fixed: banner button hitbox issue.
 - Fixed: night timer freezing after the game win screen.
 
The next patch will feature reworked unit controls with classic commands: move, attack while moving, hold ground, and defend position. This should eliminate much of the confusion and some pathfinding bugs for units.
