News Liste Beyond Contact

UPDATE VERSION 1.0.2 IS AVAILABLE NOW
Beyond Contact
02.05.23 09:01 Community Announcements

UPDATE NOW AVAILABLE!

[b]Greetings, Space Corps Operatives![/b] Beyond Contact Version 1.0.2 is now available! This includes gameplay improvements, including significant changes to Tool, Weapon, and Armor durability, as well as a bunch of bug fixes.

Highlighted Changes:

  • Building kits will now go directly into your inventory on deconstruction
  • Holding interact will now continuously pick up nearly collectibles (default F on keyboard, A on Xbox controller and X on PS controller)
  • Greatly reduced the durability drain rate on tools, weapons, and armour (See details below)
  • Joining private games will now allow players to select a character
  • Significantly reduced the frequency of hazard warnings
  • Replaced the Brachylon Market repair objective that required a delivery of 2 × Crog Hide to 2 × Corapod Carapace

Other Changes:

  • Items can now be consumed directly from the ground
  • High-tier plants now drop their seeds when dug up
  • Added new physics-based destruction animations to the Void Crystal Mine
  • Buildings can no longer be placed within markets or directly around Obelisks (in new games)
  • Commander Magella now welcomes you in Conquest
  • Added new Obelisk activation character animations
  • Added hover tooltips to fuel sources within generators
  • Reduced raid scaling in Story mode to minimize the jump in difficulty between the first and second raids
  • Reduced the damage of destruction pulses from a destabilizing Void Nexus so that nearby structures aren't immediately wiped out
  • Chitterlings will no longer burrow into harvested Resin Mounds
  • Added new attack animations for the Corrupted Sniper
  • Improved the visuals of the Bio Shroom plant’s harvested state
  • Turning off the Habitat Room Controller now turns off every building in the room
  • Doubled the food preservation effect of the Refrigerator
  • Standardized and increased item drop ranges

Fixes:

  • Fixed an issue where a particular objective could be completed prematurely, which prevented the story from being progressed further
  • Fixed generic controller options not setting the default icons correctly
  • Fixed an error that could occur when a player quit while being revived by another player
  • Fixed a couple of visual glitches on several rocks in the Geode Quarries
  • Fixed a case where the second harvest or mine wouldn't work if it was started too quickly after the first
  • Fixed an issue where Zaine was using the wrong animations for equipping items
  • Fixed an issue where the arrows in the power generator interface flashed too quickly and sped up over time
  • The Advanced Door now removes the forcefield visuals when opened
  • The Advanced Doors and Walls forcefield visuals now hide when unpowered
  • Fixed various voice and subtitle mismatches
  • The Join Game main menu button is now disabled when playing in offline mode
  • Fixed a crash caused by the Mini-Turret being destroyed while inside inventories
  • Fixed the wrong experience bar showing when loading a save at max level
  • Fixed an issue where the Daily Missions screen would not update correctly
  • Fixed an issue that caused the Display Case schematics to unlock during a Brachylon conversation
  • Fixed an issue where left analogue stick navigation could get stuck
  • Fixed raid icons being incorrectly visible on the map under certain circumstances
  • Fixed an issue where some subtitles would display numbers instead of text when interacting with the Unscanned Forcefield Pillar
  • Fixed the cursor snapping to the center of the screen when rotating the camera with the mouse
  • Fixed text clipping out of the screen on the Unlocks and Character Selection screens
  • Fixed an issue where the Brachylon Rune Keeper’s staff would float while running
  • Fixed a missing soil texture when digging up Dirt Mounds in Melting Valley
  • Fixed various pathfinding issues in the Fungal Fields
  • In-game dialogue is no longer played during cutscenes
  • The structure off icon is now always displayed at the correct height
  • Fixed an issue where the end game screen lingered after a dead host quit
  • The color palettes in the shop's cosmetics tab are now correctly highlighted

Durability Changes:

We have taken on board user feedback and have re-balanced all tools, weapons and armor in the game to allow them to last longer. [table] [tr] [th]Tools[/th] [th][/th] [/tr] [tr] [td]Explorer's Pick[/td] [td]25% less durability lost when mining[/td] [/tr] [tr] [td]Lightweight Shovel[/td] [td]25% less durability when digging[/td] [/tr] [tr] [td]Power Pick[/td] [td]20% less durability lost when mining 30% less durability lost per creature hit with the primary attack 33% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Power Shovel[/td] [td]20% less durability lost when digging 30% less durability lost per creature hit with the primary attack 80% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Plasma Welder[/td] [td] 60% less durability lost when repairing[/td] [/tr] [/table] [table] [tr] [th]Weapons[/th] [th][/th] [/tr] [tr] [td]Security Baton[/td] [td]50% less durability lost per creature with the primary attack[/td] [/tr] [tr] [td]Shock Coil[/td] [td]50% less durability lost per creature hit with the primary attack 60% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Handaxe[/td] [td]67% less durability lost per creature hit with the primary attack 96% less durability lost per creature hit with the secondary attack Added a moderate durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Lance[/td] [td]50% less durability lost per creature hit with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [tr] [td]Void Claw[/td] [td]62% less durability lost per creature with the primary attack 70% less durability lost per creature hit with the secondary attack Added a small durability loss on use to the secondary attack [/td] [/tr] [/table] [table] [tr] [th]Armors[/th] [th][/th] [/tr] [tr] [td]Protective[/td] [td]25% less durability lost from physical damage [/td] [/tr] [tr] [td]Hazguard[/td] [td]50% less durability lost from physical damage [/td] [/tr] [tr] [td]Heatech[/td] [td]50% less durability lost from physical damage[/td] [/tr] [tr] [td]Dreadnova[/td] [td]65% less durability lost from physical damage 75% less durability lost from fire damage [/td] [/tr] [tr] [td]Exosuit[/td] [td]75% less durability lost from physical damage[/td] [/tr] [/table] As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our [url=https://beyondcontact.featureupvote.com/]public feature upvoter and bug tracker[/url]. On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.
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Release:04.04.2023 Genre: Action-Adventure Entwickler: Playcorp Studios Vertrieb: Deep Silver Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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