• Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.
  • Aztaka: Screen aus Aztaka, dem Action Rollenspiel.

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  • Plattform: PC Veröffentlicht: 07.05.2009
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Preis Update 13.06.22

Über das Spiel

It is here, on this respected Gaia, that the Ancients discovered the path to spiritual enlightenment, leading their spirits to rest eternally in the Heavens. In their great wisdom, the Ancients left behind mystical Keys to allow Men, once wise and worthy, to leave this underworld and join their elders by journeying on the Path of the Gods…

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Steam Nutzer-Reviews

52 Produkte im Account
2 Reviews
Nicht Empfohlen
6 Std. insgesamt
Verfasst: 19.08.17 13:47
what a shit!
this game does not funktion with gamepad.
hey people!this is a platformer!
this game sucks!
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662 Produkte im Account
7 Reviews
Nicht Empfohlen
183 Std. insgesamt
Verfasst: 24.03.14 11:06

Spart euer Geld, für das war-scheinlich schlechteste Spiel das ich kenne.



Im Detail:
Die Aufmachung mit dem aztekischen Setting und Geschichte wirkt nicht altbacken.
Auch die Idee, mit einer helfenden Fee und Leveling klingen vernünftig und spaßig.
Bestimmt wurde auch eine passende Geschichte dazu hineinprogrammiert.
Leider bekommt man davon ab ca. 2h nichts mehr zu sehen.

Das Spiel lässt sich ab dem ersten Endgegner nicht mehr fortsetzen, weil einfach eine Fähigkeit nicht gegeben wird.
Man hängt sozusagen in der ersten Höhle fest und hat keine Möglichkeit das Spiel weiter zuspielen.

Ich habe mir sogar 2 mal die Zeit genommen und geschaut ob ein Schalter nicht betätigt wurde.
Aber ich wurde beide Mal entäuscht.

Lasst eure Kohle lieber im Geldbeutel.
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384 Produkte im Account
76 Reviews
Empfohlen
579 Std. insgesamt
Verfasst: 16.12.20 22:37
Aztaka brings old school, side-scrolling slash, bash, upgrade and backtrack action in a setting befitting of the game's title. I passed over this one for years and only got to it recently. It looked awesome but the few people that I talked to that played it were pretty lukewarm on the game. Well, you can sacrifice me to Quetzalcoatl because once I finally got to this one, I thought it was a blast!

The plot's simple; you're one of your civilization's most able warriors and it's up to you to save everybody else by finding the mystical items necessary to put a stop to evil. Of the slew of Metroid/Castlevania/Megaman homages I've went through over the last couple of years, Aztaka had some of my favorite art design of all of 'em. The detailed backgrounds, variety of ruins/temples/forests/caverns/wastelands that you explore, the barrage of beasties you must fight (including bosses) and the different powers you wield all are rendered great. It's a classic SNES/Genesis look but with a new set of paint on the hood. The soundtrack also features a few memorable tunes that will get stuck in your head as you wield brute force and magic on your way to the evil warlord you must vanquish who wants the 7 phonograph relics that you seek for his own dastardly desires.

You'll explore high and low, earn experience by beating the tar out of each area's unique foe roster, do some puzzling and figuring out where to go, find items that you need to progress or backtrack with and basically do all of the tried n' true formula things that you expect in this type of game. The packaging of the audio/visual world is certainly gorgeous and something different but if you were hoping for something that completely reinvents the type of experience I'm describing then you are barking up the wrong ancient pillar.

...And that is perhaps Aztaka's biggest flaw; it's only the setting that is unique. Everything else is EXACTLY what you would expect in a game of this type. It doesn't detract from the overall experience, it's just a matter of how much Metroidvania can YOU handle? Whether that's a flaw of the game or a strong point is in your hands to decide. At the time I purchased this, it was exactly the kind of game I was hoping it would be and had a lot of fun beating it. It also controlled well on PC and I didn't have any problems with glitches or bugs for an older game on Steam. Aztaka is solid like an ancient Aztec ruin, through and through.

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258 Produkte im Account
53 Reviews
Nicht Empfohlen
579 Std. insgesamt
Verfasst: 20.09.19 21:36
Beautiful graphics, interesting and rare setting, lots of cool ideas. Abhorrent combat, uninspired and repetitive gameplay, hopelessly bad controls.

I really wanted to like this game, as it has a lot of potential, but alas, when the initial good impression wears off, playing it feels like a chore. Enemies range from stupid and mildly irritating to stupid and infuriating, the actual best way to deal with them is just jumping over them. Location go on for miles, but lack any variety regarding gameplay - you just run, jump over enemies and run some more. Some of the wall jumping tricks required to progress are next to impossible to perform without hundreds of tries and would make me to pull my hair out, if I wasn't bald already. It's just not worth the hassle.
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2427 Produkte im Account
343 Reviews
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154 Std. insgesamt
Verfasst: 22.12.15 08:37
Pro:
Great visuals
OK music
Unusual setting
Demo
Low system specs
OK RPG aspects


Con:
Not that great controls
Clunky combat system
No replayablity (no exploration)
Where's the map?

Overall:
5/10 +2 demo +1 setting -1 combat -1 map = 6/10
Grab the demo, if you like it wait till it's on sale
Thumbs up just for the demo
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1884 Produkte im Account
269 Reviews
Nicht Empfohlen
408 Std. insgesamt
Verfasst: 19.05.15 11:33
Shortly a wonderful and unique game idea gets hamstrung by bad game play design decisions

Combat: You start of with a spear and none to little abilities. Shield and a relatively weak magic projectile is your main magical weapons. This is actually the best part of the game. As you progress you get more advanced enemies against you that do cheap shots at you. How do you counter? with cheap shots of your own. Heard of the somersault 'touch' attack that does massive damage? or what about the 'pogo stick on their head' -attack?

World: Love it how devs bravely use names and stuff from the Aztec cultures. Feeling lost at first? that's a good thing. this game does not feel ashamed of it's origin. Would have loved to see more everyday content in villages and people. Now it seems major characters are fleshed out but villages only contain the same faces who say the few lines they do.

Put quite many hours into this but just could not bother to get to the proper end. Late game abilities and combat is a chore. The red wire about what you are here actually doing gets lost.

5/10. Not a hopeless game at all. For some it might be better but for me farming for gold souls and running around in ant caves did not help. Hard to decide if this is a recommendable game or not. I'd say no as combat gameplay dominates in the end and it's not that good.

The unique cultural aspect is a big plus but it does not carry far enough as there is not that much adventure elements and game instead relies more on action.
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563 Produkte im Account
5 Reviews
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1387 Std. insgesamt
Verfasst: 27.07.14 04:57
I enjoyed Aztaka. The graphics, music, and setting were all quite good.

Overall, the game play was good, too, so long as you don't use your spear to attack anything. Attacking with your spear is slow, clunky, and nearly pointless once you get the air attack. Because of how worthless the spear attack is, two skills were also useless and I never once used them in the game after trying them out the moment I got them. They are just too slow and too difficult to even activate, let alone use effectively if they did decent damage or didn't leave you completely vulnerable.

Jumping was surprisingly responsive and is the most effective means of attack in the game later on in most situations, even trumping magic for most enemies.

The magic system was unique and I rather enjoyed the difficulty it added. However, you will not want to use two of the spells too often later in the game, as they have a tendency to crash the game at random.

Stability is a severe issue in Aztaka. It crashed regularly for me, sometimes when doing nothing but walking along, but usually when trying to use the two attack spells you don't start with. It will just freeze for a few seconds, then go to Not Responding(in windows 7) and finally just give up and die. Save often.

It is somewhat short, but I enjoyed it and am not sorry to have bought and played it.
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9857 Produkte im Account
252 Reviews
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852 Std. insgesamt
Verfasst: 30.01.14 02:15
Finishing the game, I have left with mixed, yet largely positive, feelings.

In Aztaka, you are the chosen warrior of the Tenochthitlan, or something. See, it's an action RPG platformer based on Aztec mythology, of which I admittedly am not an expert on. Because of this special setting, every name and event feels unique and at the same time rather confusing, for it can be difficult to remember who is who when you're dealing with a culture with a complicated spelling vastly different from yours.

You are actually playing two characters: the chosen warrior of the gods and a cursed wizard of sorts who is in the form of a hummingbird. Warrior handles the fighting and surviving, while the wizard-bird can cast protecting and attacking spells and get taunted by the antagonists. Both gain levels and become stronger by equipping special stuff.

Action part is the combat, of which there is a lot. At the beginning, combat is very clunky: your only attack is to thrust forward with the spear. You can also roll around and jump, but those do you little good, when the enemies do damage by simple touch and there's no invulnerability time involved with either. Combined with the fact many of them are evasive, jumpy or have blocks makes fighting some enemies a pain. But it gets better! Once (maybe two-three hours in the game) you will learn an upward strike to attack enemies in the air and even better, a jump strike, making your jumps damage enemies in return. This makes the combat tremendously simpler and more enjoyable.

There's also magic part to combat. You basically choose a spell and click on the boxes that appear to complete the incantation: missing one will ruin the spell. During this time the game is slowed down, so you simply have to be fast to avoid getting hit. The more complicated the spell, the more clicks are required. It's quite alright a magic system for a platformer.

So there is also a platforming part. This couples with the magic system, that also incorporates a use of magical energies that are dropped by enemies and used to interact with the world. For example, in the beginning you can grow branches into certain trees (it's not exactly a freeform ability), opening a route onward. There are four energy types, all of which have their own special powers in addition to their world interaction: for example, the green life energy doubles effectively as a bandage. Along the way you'll learn more skills akin to other platformers, like double jumps and wall jumps. Aztaka actually has one of the most powerful wall-jumping abilities I've seen, used many times to get to some hard-to-reach places.

Finally, there's the RPG aspect. You earn experience and levels by killing monsters and doing quests. At the same time you can increase your health and mana by finding bonus artefacts. There are 3 attributes per character and each level grants you one point to allocate. All the attributes are useful, though I found Agility to be a bit vague (the more you have, the more you'll inflict critical strikes). You may also increase the stats by quaffing stat-increasing potions, dropping randomly from enemies and you can even buy them later on. You'll also get a skill point every level. For the warrior skill points are very useful, but for the wizard it could have been useful to know that the spells become more expensive the more skill points they have.

It's not a true RPG though. There are no decisions to make, only a story to follow and the dialogue advancing without your concern. You can (and will) return to earlier places to look for missed loot and quest opportunities though. Sometimes, you might even be lost on what to do next: then the quest screen usually helps.

Music and graphics are fine and fit the setting. I did experience some fatal bugs along the way: some sprites would turn into black boxes, and shortly afterwards the game would crash (my card is AMD Radeon 5700 series, run on Win7 64-bit). This was mostly inconvenient, since restarting the game would fix the problems for several hours.

All in all, Aztaka is an alright platformer. It also reminds me of The Battle Of Olympus and Zelda II games on Nes. I played the game through on brutal difficulty (I suppose that's the most difficult one) and got 14 hours of game time along the way, dying quite a lot due to bad early decisions. After learning the jump attack skill I advanced a lot faster, and I reckon that's when the combat became more entertaining than a chore. So I'd wager to prepare for a slow start. The end game was very fast and easy because [spoiler]you can avoid any enemies by jumping over them, and the warrior becomes practically immortal[/spoiler] before facing the final boss.

Too bad Aztaka has no achievements and that seems to be final. I could have squeezed a few extra hours out of it, but I doubt I'll return to it now. As a one-time quest, especially if received from a bundle or on a decent discount, it's certainly worth a buy and play-through. Just give it some time, bear with the clumsy combat of the beginning and try not to lose yourself within the quirky Aztek names.
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1569 Produkte im Account
26 Reviews
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824 Std. insgesamt
Verfasst: 13.02.13 21:55
Aztaka is one of those games that really surprised me. Mainly I was interested in it because there aren't many games based on or even inspired by the Aztec empire, or for that matter any ancient civilization of the Americas. I was also taken by the beautifully crafted backdrops and sprites, however before playing the game I was unsure how the combat would pull through.

Once I got around to playing the game I soon found myself entranced and rather enjoying myself as I played through Aztaka. My worries had been banished leaving me to marvel at the many successful elements in this game. First and foremost I must attest to the game's visual representation of an Aztec inspired world. I'm not knowledgeable enough about Aztec culture and architecture to speak on the game's accuracy of it's depiction, but what I can say is that they managed to make sidescroller that is as immersive as they come. The settings and the scenery are well done, filled with masterfully drawn backdrops and detailed sprites. The game of course is set in a world reminiscent of Central America. The developers did a great job with adding variety to the settings. You travel through dense jungles, lush forests, barren mountain passes, underground caverns, Aztecan cities, and massive temples. Accompanying the excellent visuals is a soundtrack that is also inspired by early Americas Indians, think panflutes/wood flutes, hide drums, and the like. It's actually quite a soothing and enjoyable soundtrack to listen to, in-game or by itself.

If you play this game expecting a story that is typical for a small indie production, you shouldn't be displeased. I think the story is just about where it needs to be. What's important is that it it'll keep you immersed in this Aztecan world, even if you won't come away with some of feelings that story driven games inspire, such as identifying and relating to characters and becoming engrossed in the deep emotional relationships between characters. Speaking of keeping you immersed in an Aztecan the world, the UI is designed in just such a way. If you take a look at the store page you'll quickly see what I mean, Aztecan designs and decor abound! The UI is quite simple and straightforward to use, however one of my few criticisms is how the UI isn't a lay on top UI, but instead a UI that limits the viewport of the game.

And finally, the combat. Admittedly this was what I was least unsure about what to expect going into the game. I can't recall if I've ever played a platformer RPG hybrid before. The game does a good job of offering variety in two different ways. In one way you have a small variety of spells, and in the other way you have a variety of ways to attack. Being a platformer there are of course ways to attack the enemies by jumping and of course other physical attacks. Spells also consume a certain type of energy, an energy you can only hold so much of at any given time and is gathered from killing certain types of enemies. This makes spellcasting an active decision making process, making the player conserve their energy for when it's most needed and using the most appropriate spell for any given situation. This also means you'll be using physical/melee attacks a lot. The only danger overall is that the attacks aren't perfectly balanced, and I found myself using one attack more than the rest (a basic jump attack) which can make the combat seem one dimensional if you find yourself relying one one attack as well. On that note, the game was a bit on the easy side, not to say there weren't challenging spots. Of course I played on the default setting and there are harder difficulty settings then what I played.

If one thing can be said about Aztaka, is that it's unique. So many aspects are original and rarely seen in video games. I think this is one reason why I like the game so much. I play as many games as I can so that I can enjoy the many different experiences each offers. The experience I came away with from Aztaka was fresh and original. The other reason I connected so well with this game is that overall it's a well executed game. The art and the music is very lovely, and the gameplay and combat is engaging.

Soundtrack sample: https://www.youtube.com/watch?v=FYWiVb7xan0
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Rating auf Steam Ausgeglichen
68.22% 73 34
Release:07.05.2009 Genre: Action-Rollenspiel Entwickler: Citérémis Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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