News Liste Blockscape

Blockscape October 2025 Preview
Blockscape
19.10.25 13:25 Community Announcements

Hi,

I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game.

Gameplay

  • Texture direction will now follow beam direction

  • Added icon that shows when simulation is on

  • Player acceleration is now connected to speed-multiplier

  • Random metal material selection for procedural buildings

  • Better castle walls with battlement for procedural castles.

  • New roofs for procedural buildings.

  • New bridges for procedural buldings.

  • Better basement and tunnel hatch positions for procedural buildings. 

  • Added azure metal. Glowing metal.

  • Added Settler dialog. They will tell you how to get the magic Azure material 

  • House keys may now be generated in caves. 

  • Added diving helmet. Makes it possible to breathe under water.

  • Protector material now depends on biome

  • Protector now drops reactor core with color based on the biome

  • Fixed material and crafting of dragon armor

  • Azure metal is now generated in settler basements

  • Added shelves to settler basements

  • Fixed third person camera position in tight spaces

  • Settler now looks at player when talking

  • Improved water physics

  • Interactive water surface with ripples and stuff

  • Fixed jittering of player when close to ground in water

  • Oceanborn entity. Doesnt do anything yet.

  • Monsters now drop items into the world when destroyed.

  • Player now picks up items when walking over them.

  • Lots of new procedurally generated/placed rocks

  • Better logic behind rock generation/placement

  • Snake only spawn in grass now

  • Overcast weather

  • Improved caves with more details

  • Better cave salt crystals

  • New procedurally generated spruce trees

  • Removed modular building parts. They are confusing and limits creativity.

  • Documents now look like documents and are generated on walls.

  • Copter and Drill recipes can now be found under protectors.

  • Castle Ghosts. Iimmune to normal weapons

  • Long weapons should have greater range than short weapons.

  • Player can now slide down steep slopes.

  • Better/smoother digging with drill. You dont get stuck anymore.

  • Mouse input now doesnt trigger drill if any ui dialog is active.

  • Cover materials are no longer generated for voxel below ground surface.

  • Fixed vehicle third person camera bugs

  • Fixed detonations from drill causing destruction of the same mob multiple times

  • Player body is now hidden when in ghost/noclip mode

  • Better player collision detectection and response

  • Added Bun Hair

  • Settler hair is now randomized hair.

  • Added reactor core cube type and model.

  • Drill is now semi transparent when camera is in front.

  • Fixed blueprint text.

  • Hair/helmet rendering is now disabled when in first person.

  • Settler hair is now randomized.

  • Added Acacia trees. Rare trees found in desert biomes.

  • Changed Plam wood/leaves to Acacia wood/leaves

  • changed so that monster material is based on spawn position.

  • Added model offset value to tree models so that they can be modeled above ground.

  • Fixed Settler lip color

  • head movement is now limited when wearing diving helmet

  • Added tunnel wall with shelf to procedural tunnels

  • Removed metal handles from pickaxe

  • Added azure metal to refined metals group

  • Removed metal from valid monster materials

  • Added feets armor to guard

  • Cover paint (blood) is now alloed on indestructible voxels

  • Fixed symbol rebuild error resulting in leaf tesselation

  • Added some more paintings to buildings

  • Fixed material text of found items

  • Fixed inner walls near wall extension

  • Added recipe panel to crafting screen. Shows needed ingredients in a better way.

  • Added delay to game over menu

  • Player will now drop equipped items on death

  • Player will now turn into a pile of blood on death

  • Added min population requirement to recipes

  • Respawning into snow biome now add boots to player

  • Mysterious machine recipe is now generated in the castle dungeon.

  • Vehicles are now locked by default. Craft in survival to unlock in creative.

  • Diving helmet crafting

  • Azure metal now protect from magic, heat and cold

Building

  • Smooth voxels add/delete are now better aligned with blocky voxels.

  • Smooth voxels box delete now only delete corners inside the cursor box that are not connected to corners outside of the cursor box.

  • Smooth voxels add now add all corners inside the cursor box.

  • Deleting blocks with mblock will not delete smooth voxels anymore.

  • Slope tool now works with smooth voxels

  • Selection tool with copy/paste, delete and fill functionality. Selection box is limited to 32x32x32 voxels.

  • Added small bar half cube type

Graphics

  • Smoother plant lighting for distant plants

  • Fixed transition of material covered voxels

  • Cursors are now visible with a darker color when seen through terrain

  • Fixed text wrapping in menus

  • Improved blur effect for distant objects and fog.

  • Debris is now clipped below water surface

  • Screen space reflection and refraction

  • Improved under water shading

  • Improved water surface shading

  • Particles will now fade out when collided

  • Particles are now clipped by water surface

  • Better/Faster sky shadow maping

  • Smoothing of shadowed smoke by using blue noise

  • Added film grain

  • Improved bloom

  • New more dense fog

  • Improved plants rendering

  • Less fog in indoor environments

  • Foliage is now casting sky shadows

  • New smoothed voxel rendering tech. Maked voxels look more organic and blends better in the distance.

  • Better contrast algorithm and less contrast by default

  • Better more correct auto exposure.

  • New cracked rock textures

  • Increased Sun and sky light intensity

  • Subsurface scattering for snow and skin materials

  • Better rendering of cumulus clouds

  • Cumulus clouds are now dark in overcast weather

  • Procedural aging/dirt to organic materials

  • Added lichen to rock and wood

  • Added darkening/wetness to crevices and cracks in rock and wood

  • Much better gras variation using variation map and dynamic aging

  • Snow/granite Sparkles

  • Better procedural sun shader

  • Cover material now also contribute to destruction particles/dust

  • Improved water flow shader

  • Softer fog and better blending near horizon

  • Fixed grass generation error in infinite plane world

Audio

  • Added sound to mother bug

  • Golem walking sound

  • Added pick up item sounds

  • Added cave atmos sounds

  • Added Flying bug sound loop

  • Added Snake sounds

  • Footstep sounds now care about cover material

  • Added secret sound effect when finding recipes

Have fun!

/Jens

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Release:04.07.2014 Genre: Gelegenheits-Spiel Entwickler: ioneo Vertrieb: ioneo Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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