Hi,
I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game.
Gameplay
Texture direction will now follow beam direction
Added icon that shows when simulation is on
Player acceleration is now connected to speed-multiplier
Random metal material selection for procedural buildings
Better castle walls with battlement for procedural castles.
New roofs for procedural buildings.
New bridges for procedural buldings.
Better basement and tunnel hatch positions for procedural buildings.
Added azure metal. Glowing metal.
Added Settler dialog. They will tell you how to get the magic Azure material
House keys may now be generated in caves.
Added diving helmet. Makes it possible to breathe under water.
Protector material now depends on biome
Protector now drops reactor core with color based on the biome
Fixed material and crafting of dragon armor
Azure metal is now generated in settler basements
Added shelves to settler basements
Fixed third person camera position in tight spaces
Settler now looks at player when talking
Improved water physics
Interactive water surface with ripples and stuff
Fixed jittering of player when close to ground in water
Oceanborn entity. Doesnt do anything yet.
Monsters now drop items into the world when destroyed.
Player now picks up items when walking over them.
Lots of new procedurally generated/placed rocks
Better logic behind rock generation/placement
Snake only spawn in grass now
Overcast weather
Improved caves with more details
Better cave salt crystals
New procedurally generated spruce trees
Removed modular building parts. They are confusing and limits creativity.
Documents now look like documents and are generated on walls.
Copter and Drill recipes can now be found under protectors.
Castle Ghosts. Iimmune to normal weapons
Long weapons should have greater range than short weapons.
Player can now slide down steep slopes.
Better/smoother digging with drill. You dont get stuck anymore.
Mouse input now doesnt trigger drill if any ui dialog is active.
Cover materials are no longer generated for voxel below ground surface.
Fixed vehicle third person camera bugs
Fixed detonations from drill causing destruction of the same mob multiple times
Player body is now hidden when in ghost/noclip mode
Better player collision detectection and response
Added Bun Hair
Settler hair is now randomized hair.
Added reactor core cube type and model.
Drill is now semi transparent when camera is in front.
Fixed blueprint text.
Hair/helmet rendering is now disabled when in first person.
Settler hair is now randomized.
Added Acacia trees. Rare trees found in desert biomes.
Changed Plam wood/leaves to Acacia wood/leaves
changed so that monster material is based on spawn position.
Added model offset value to tree models so that they can be modeled above ground.
Fixed Settler lip color
head movement is now limited when wearing diving helmet
Added tunnel wall with shelf to procedural tunnels
Removed metal handles from pickaxe
Added azure metal to refined metals group
Removed metal from valid monster materials
Added feets armor to guard
Cover paint (blood) is now alloed on indestructible voxels
Fixed symbol rebuild error resulting in leaf tesselation
Added some more paintings to buildings
Fixed material text of found items
Fixed inner walls near wall extension
Added recipe panel to crafting screen. Shows needed ingredients in a better way.
Added delay to game over menu
Player will now drop equipped items on death
Player will now turn into a pile of blood on death
Added min population requirement to recipes
Respawning into snow biome now add boots to player
Mysterious machine recipe is now generated in the castle dungeon.
Vehicles are now locked by default. Craft in survival to unlock in creative.
Diving helmet crafting
Azure metal now protect from magic, heat and cold
Building
Smooth voxels add/delete are now better aligned with blocky voxels.
Smooth voxels box delete now only delete corners inside the cursor box that are not connected to corners outside of the cursor box.
Smooth voxels add now add all corners inside the cursor box.
Deleting blocks with mblock will not delete smooth voxels anymore.
Slope tool now works with smooth voxels
Selection tool with copy/paste, delete and fill functionality. Selection box is limited to 32x32x32 voxels.
Added small bar half cube type
Graphics
Smoother plant lighting for distant plants
Fixed transition of material covered voxels
Cursors are now visible with a darker color when seen through terrain
Fixed text wrapping in menus
Improved blur effect for distant objects and fog.
Debris is now clipped below water surface
Screen space reflection and refraction
Improved under water shading
Improved water surface shading
Particles will now fade out when collided
Particles are now clipped by water surface
Better/Faster sky shadow maping
Smoothing of shadowed smoke by using blue noise
Added film grain
Improved bloom
New more dense fog
Improved plants rendering
Less fog in indoor environments
Foliage is now casting sky shadows
New smoothed voxel rendering tech. Maked voxels look more organic and blends better in the distance.
Better contrast algorithm and less contrast by default
Better more correct auto exposure.
New cracked rock textures
Increased Sun and sky light intensity
Subsurface scattering for snow and skin materials
Better rendering of cumulus clouds
Cumulus clouds are now dark in overcast weather
Procedural aging/dirt to organic materials
Added lichen to rock and wood
Added darkening/wetness to crevices and cracks in rock and wood
Much better gras variation using variation map and dynamic aging
Snow/granite Sparkles
Better procedural sun shader
Cover material now also contribute to destruction particles/dust
Improved water flow shader
Softer fog and better blending near horizon
Fixed grass generation error in infinite plane world
Audio
Added sound to mother bug
Golem walking sound
Added pick up item sounds
Added cave atmos sounds
Added Flying bug sound loop
Added Snake sounds
Footstep sounds now care about cover material
Added secret sound effect when finding recipes
Have fun!
/Jens
