Gameplay
- [p]Texture direction will now follow beam direction[/p][/*]
- [p]Added icon that shows when simulation is on[/p][/*]
- [p]Player acceleration is now connected to speed-multiplier[/p][/*]
- [p]Random metal material selection for procedural buildings[/p][/*]
- [p]Better castle walls with battlement for procedural castles.[/p][/*]
- [p]New roofs for procedural buildings.[/p][/*]
- [p]New bridges for procedural buldings.[/p][/*]
- [p]Better basement and tunnel hatch positions for procedural buildings. [/p][/*]
- [p]Added azure metal. Glowing metal.[/p][/*]
- [p]Added Settler dialog. They will tell you how to get the magic Azure material [/p][/*]
- [p]House keys may now be generated in caves. [/p][/*]
- [p]Added diving helmet. Makes it possible to breathe under water.[/p][/*]
- [p]Protector material now depends on biome[/p][/*]
- [p]Protector now drops reactor core with color based on the biome[/p][/*]
- [p]Fixed material and crafting of dragon armor[/p][/*]
- [p]Azure metal is now generated in settler basements[/p][/*]
- [p]Added shelves to settler basements[/p][/*]
- [p]Fixed third person camera position in tight spaces[/p][/*]
- [p]Settler now looks at player when talking[/p][/*]
- [p]Improved water physics[/p][/*]
- [p]Interactive water surface with ripples and stuff[/p][/*]
- [p]Fixed jittering of player when close to ground in water[/p][/*]
- [p]Oceanborn entity. Doesnt do anything yet.[/p][/*]
- [p]Monsters now drop items into the world when destroyed.[/p][/*]
- [p]Player now picks up items when walking over them.[/p][/*]
- [p]Lots of new procedurally generated/placed rocks [/p][/*]
- [p]Better logic behind rock generation/placement[/p][/*]
- [p]Snake only spawn in grass now[/p][/*]
- [p]Overcast weather[/p][/*]
- [p]Improved caves with more details[/p][/*]
- [p]Better cave salt crystals[/p][/*]
- [p]New procedurally generated spruce trees[/p][/*]
- [p]Removed modular building parts. They are confusing and limits creativity. [/p][/*]
- [p]Documents now look like documents and are generated on walls. [/p][/*]
- [p]Copter and Drill recipes can now be found under protectors.[/p][/*]
- [p]Castle Ghosts. Iimmune to normal weapons[/p][/*]
- [p]Long weapons should have greater range than short weapons.[/p][/*]
- [p]Player can now slide down steep slopes.[/p][/*]
- [p]Better/smoother digging with drill. You dont get stuck anymore. [/p][/*]
- [p]Mouse input now doesnt trigger drill if any ui dialog is active.[/p][/*]
- [p]Cover materials are no longer generated for voxel below ground surface.[/p][/*]
- [p]Fixed vehicle third person camera bugs[/p][/*]
- [p]Fixed detonations from drill causing destruction of the same mob multiple times[/p][/*]
- [p]Player body is now hidden when in ghost/noclip mode[/p][/*]
- [p]Better player collision detectection and response[/p][/*]
- [p]Added Bun Hair[/p][/*]
- [p]Settler hair is now randomized hair.[/p][/*]
- [p]Added reactor core cube type and model.[/p][/*]
- [p]Drill is now semi transparent when camera is in front.[/p][/*]
- [p]Fixed blueprint text.[/p][/*]
- [p]Hair/helmet rendering is now disabled when in first person.[/p][/*]
- [p]Settler hair is now randomized.[/p][/*]
- [p]Added Acacia trees. Rare trees found in desert biomes. [/p][/*]
- [p]Changed Plam wood/leaves to Acacia wood/leaves[/p][/*]
- [p]changed so that monster material is based on spawn position.[/p][/*]
- [p]Added model offset value to tree models so that they can be modeled above ground.[/p][/*]
- [p]Fixed Settler lip color[/p][/*]
- [p]head movement is now limited when wearing diving helmet[/p][/*]
- [p]Added tunnel wall with shelf to procedural tunnels[/p][/*]
- [p]Removed metal handles from pickaxe[/p][/*]
- [p]Added azure metal to refined metals group[/p][/*]
- [p]Removed metal from valid monster materials[/p][/*]
- [p]Added feets armor to guard[/p][/*]
- [p]Cover paint (blood) is now alloed on indestructible voxels[/p][/*]
- [p]Fixed symbol rebuild error resulting in leaf tesselation[/p][/*]
- [p]Added some more paintings to buildings[/p][/*]
- [p]Fixed material text of found items[/p][/*]
- [p]Fixed inner walls near wall extension[/p][/*]
- [p]Added recipe panel to crafting screen. Shows needed ingredients in a better way. [/p][/*]
- [p]Added delay to game over menu[/p][/*]
- [p]Player will now drop equipped items on death[/p][/*]
- [p]Player will now turn into a pile of blood on death[/p][/*]
- [p]Added min population requirement to recipes[/p][/*]
- [p]Respawning into snow biome now add boots to player[/p][/*]
- [p]Mysterious machine recipe is now generated in the castle dungeon.[/p][/*]
- [p]Vehicles are now locked by default. Craft in survival to unlock in creative.[/p][/*]
- [p]Diving helmet crafting[/p][/*]
- [p]Azure metal now protect from magic, heat and cold[/p][/*]
Building
- [p]Smooth voxels add/delete are now better aligned with blocky voxels. [/p][/*]
- [p]Smooth voxels box delete now only delete corners inside the cursor box that are not connected to corners outside of the cursor box.[/p][/*]
- [p]Smooth voxels add now add all corners inside the cursor box.[/p][/*]
- [p]Deleting blocks with mblock will not delete smooth voxels anymore.[/p][/*]
- [p]Slope tool now works with smooth voxels[/p][/*]
- [p]Selection tool with copy/paste, delete and fill functionality. Selection box is limited to 32x32x32 voxels. [/p][/*]
- [p]Added small bar half cube type[/p][/*]
Graphics
- [p]Smoother plant lighting for distant plants [/p][/*]
- [p]Fixed transition of material covered voxels[/p][/*]
- [p]Cursors are now visible with a darker color when seen through terrain[/p][/*]
- [p]Fixed text wrapping in menus[/p][/*]
- [p]Improved blur effect for distant objects and fog.[/p][/*]
- [p]Debris is now clipped below water surface[/p][/*]
- [p]Screen space reflection and refraction[/p][/*]
- [p]Improved under water shading[/p][/*]
- [p]Improved water surface shading[/p][/*]
- [p]Particles will now fade out when collided[/p][/*]
- [p]Particles are now clipped by water surface[/p][/*]
- [p]Better/Faster sky shadow maping[/p][/*]
- [p]Smoothing of shadowed smoke by using blue noise[/p][/*]
- [p]Added film grain[/p][/*]
- [p]Improved bloom[/p][/*]
- [p]New more dense fog[/p][/*]
- [p]Improved plants rendering[/p][/*]
- [p]Less fog in indoor environments[/p][/*]
- [p]Foliage is now casting sky shadows[/p][/*]
- [p]New smoothed voxel rendering tech. Maked voxels look more organic and blends better in the distance. [/p][/*]
- [p]Better contrast algorithm and less contrast by default[/p][/*]
- [p]Better more correct auto exposure.[/p][/*]
- [p]New cracked rock textures[/p][/*]
- [p]Increased Sun and sky light intensity[/p][/*]
- [p]Subsurface scattering for snow and skin materials[/p][/*]
- [p]Better rendering of cumulus clouds[/p][/*]
- [p]Cumulus clouds are now dark in overcast weather[/p][/*]
- [p]Procedural aging/dirt to organic materials[/p][/*]
- [p]Added lichen to rock and wood[/p][/*]
- [p]Added darkening/wetness to crevices and cracks in rock and wood[/p][/*]
- [p]Much better gras variation using variation map and dynamic aging[/p][/*]
- [p]Snow/granite Sparkles[/p][/*]
- [p]Better procedural sun shader[/p][/*]
- [p]Cover material now also contribute to destruction particles/dust[/p][/*]
- [p]Improved water flow shader [/p][/*]
- [p]Softer fog and better blending near horizon[/p][/*]
- [p]Fixed grass generation error in infinite plane world[/p][/*]
Audio
- [p]Added sound to mother bug[/p][/*]
- [p]Golem walking sound[/p][/*]
- [p]Added pick up item sounds[/p][/*]
- [p]Added cave atmos sounds[/p][/*]
- [p]Added Flying bug sound loop[/p][/*]
- [p]Added Snake sounds[/p][/*]
- [p]Footstep sounds now care about cover material[/p][/*]
- [p]Added secret sound effect when finding recipes[/p][/*]