Overview
Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you:- New Content
- Save spots
- Brawl mode
- Improved climbing stability
- Improved hand responsiveness to quick actions
- Sandbox Gachapons
- Blankbox, performance light sandbox
- Adjustments and fixes
Save Spots

NEW Brawl Mode

NEW Sandbox items to find


NEW Sandbox + sandbox machines

Unlock Display Case

Patch Notes - Update 0.1.3
-UPDATE NOTES-- ADDED: Save Spots
- ADDED: Save Spot information in museum
- ADDED: Collectibles Display Case!
- ADDED: Additional Reclamation Bins to some levels
- ADDED: Ammo Dispenser Machine
- ADDED: Health Machine
- ADDED: Experimental Texture res for low vram GPUs
- ADDED: Additional claimable gachapons to most levels
- ADDED: Nullrat claimable gachapon
- ADDED: Note for stuck on height select
- ADDED: Main Menu Exit
- ADDED: Custom magazine for 1911
- ADDED: New melee weapon, Pickaxe
- ADDED: New melee weapon, Katar
- ADDED SANDBOX: BlankBox for high performance fun
- ADJUSTED: Ladder rung colliders
- ADJUSTED: Climbing
- ADJUSTED: Minor text adjustments
- ADJUSTED: Complex crate
- ADJUSTED: Ammo display in main menu shows total
- ADJUSTED: Main Menu UI
- ADJUSTED: Gachapon glow
- ADJUSTED: Nerfed 9mm damage (affects Eder22, all MP5 variants, UZI)
- ADJUSTED: 1911 bullets changed from 9mm to .45 (still uses light ammo)
- ADJUSTED: Various checkpoint locations
- ADJUSTED: Savespot text
- FIXED: Crate in tower
- FIXED: Vivewand forever haptics
- FIXED: Several Static objects
- FIXED: Barrels no longer spawn weapons outside of the Arena level
- FIXED: Text Errors
- FIXED: Additional minor bugs
- add pick up the place to OST
- add monomat theme to OST
- OST changed from DLC to Soundtrack