




- The biggest and most annoying problem which several players faced was the inability to complete the task of installing the filtering system in Chapter 4. How some managed to complete the task before receiving this task is a separate question, but now there should be no such problem. If there still is, then we don’t know anything about this.
- Another major bug was the final phase of the robot boss in Chapter 4. Several players had a situation where he became immortal after a certain order of saves, deaths, and loads. Now the robot shouldn't do that anymore.
- Another fairly common problem was Man getting stuck in the textures. Of course, technically, this has nothing to do with textures. In fact, it’s the collision of Man's body that gets stuck in the collisions of the environment, but this fact is unlikely to make it easier for someone. It’s physically impossible to check every inch of the game, sticking Man into every object of the world at all possible angles. It’s too late to redo the logic of the collision of objects. So what remains is either to put up with it or to try some workaround solution. The most common way out of this situation is to twitch in all directions, like Ace Ventura trying to get out of the rhino, while pressing Space (works 70% of the time). If the twitching didn’t help, the next step might be throwing an object from your inventory. The collision of the object will come into conflict with the collision of Man and the environment, and it might push him out. Or it might not (it works in 50% of hopeless cases). Well, if all else fails, and Man turns blue from lack of oxygen, and your nerves are no longer able to withstand at least a minute of this masterpiece, we’ve introduced a vile cheat: teleporting using the Ctrl + Shift + Alt + U key combination on the keyboard. This command teleports the player to a point on the nearest collision where the player is looking. If you are looking at the farthest object in the world, don’t blame us. By the way, our programmer sent his best regards to the players with gamepads and then locked himself in the toilet laughing wildly. We still can't get him out of there.
- In addition, we fixed various minor bugs, such as textures, texts, collisions, icons, and other little things that we forgot to list. There are still some quite unique bugs left that are either extremely rare or don’t have an adequate solution at the moment. For example, there is a mysterious disappearance of the stand with hamsters. David Blaine is probably involved. Another common problem, manifesting itself with varying degrees of intensity, is the scattering of things around the station. Some players will see a photo on the table move slightly, while others will see tables flying around the cabin. We know about this bug, but it’s impossible to fix it without breaking everyone's save.
- If there were any critical errors, they were rare and were connected with drivers or hardware, rather than our project. And that’s good.

