
HOW WE MADE A WATERCOLOR GAME
BY JOSE A. GUTIÉRREZ Sometimes, we are not fully aware of the path we’ve been walking along until we reach the very end of it. Four years ago, we were just a couple of guys at the university with the dream of making a game someday, like many others in their twenties who share their passion. Candle has changed us, both personally and professionally. It has been an amazing experience, but equally exhausting. This is the result of a crazy idea: creating the best 2D adventure out there, and doing it by using traditional hand-made art techniques. When we started, yes, four years ago, we couldn’t see what was coming.


THE CREATIVE PROCESS
It’s said that luck only knocks on your door when there’s a large amount of hard work and effort on your back. In our case, at least, it is totally true. We soon realized that working on Candle was going to be very demanding. And we were facing a lot of obstacles in our path: we didn’t have any experience in game development whatsoever, we didn’t even take part in a quick and small game jam. Miguel had never coded a videogame before and I, despite having many years of experience using several art techniques, had never worked on an animation either. Our first year of work was therefore committed to learn everything we had to learn. Since we didn’t have the chance to leave the small city we’re living at, Teruel, because we had to continue studying our degrees, we had to face the learning process on our own, looking for the proper books and practicing a lot. We always were very perfectionist! I remember a day when I finally had all the frames for our main character Teku, after several months of creating animations, threw them into the trash can and started over.

