- Rival gangs will grow beyond the previous crew limit
- Rival gangs will grow into larger territories
- Agreements now available between player/rival outfits to: [olist]
- Not expand near player/rival territory
- Stop attacking player/rival fronts
- Join a rival/player in a conflict with another outfit [/olist]
- Adjust rewards from troublemakers/corner hooligans to be more likely to offer useful booze
- Increase frequency of missions for basic inputs (apple juice, grape concentrate, malt syrup, neutral alcohol)
- Various stability fixes, minor bugs and typos addressed