Now (Click the images for the 4k version):
[url=https://www.abyssalarts.com/img/uploads/CotS_Docks.png]
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[i]The UI is turned off so you can see more of the surroundings.[/i]
Bit of a difference, right?
Of course, if we’re going to talk about Azura the Merchant Queen’s area, a dinky wooden pier with a fishing boat won’t suffice. The docks where the merchants operate need to be something a little more serious:
[url=https://www.abyssalarts.com/img/uploads/CotS_MerchantShip.png]
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We also have areas that are set to different times of day, including the late afternoon, where twilight creates a soft glow as the lights begin to switch on across the city.
[url=https://www.abyssalarts.com/img/uploads/CotS_Alleyway.png]
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Additionally, we’re wrapping up our sound effect creation, so everything in the game is popping, smacking, and exploding in a big, satisfying way. It’s hard to show how much of a difference it makes, so I hope you’ll give it a try once we’re able to get a new version of the game into your hands. We still have a few bugs to iron out, but the next update will sound more alive than ever!
We have more we could show in terms of levels, artwork, etc., but at this point, I’m hoping to hold back so that there’s plenty to surprise you when the game releases. It’s a difficult balance, but since we’re an RPG, I’d like to err on the side of not revealing too much! That said, there is something major that we’ve wanted to get out to you for quite some time, but that will have to wait for an upcoming update… muahaha...