News Liste Colony Survival

Friday Blog 227 - Sale / Early Access / Survey / Updates
Colony Survival
27.01.23 12:05 Community Announcements


Enter the Survey here!

Until Monday, we’re participating in the Steam Base Builder Fest. Get the game now for -25%. This will be the lowest price for a long time!

After the sale, we’ll certainly adjust the price in some relatively minor currencies like the Argentine peso. Some nations have suffered major inflation, and we have not adjusted to that since 2017. This causes the price of the game to be totally out of sync with the €/$ 20 price tag.

We’re still planning to raise that €/$ price tag as well. We’ll probably combine that raise with the release of 0.9.1.

Early Access



Colony Survival has been in Early Access for 5.5 years now. In that time, we’ve released a large amount of updates, adding loads of new content and features. It’s a completely different game now, compared to 0.1 in June 2017.

To us, Early Access basically means “Work In Progress”. Which is slightly annoying to players because it causes minor inconveniences, but it is simultaneously beneficial: it means the game is getting bigger and better. We’ve personally purchased a bunch of Early Access games, and we've never really longed for that Early Access phase to conclude. The end of Early Access often means the end of (major / free) development. As long as the devs can and want to work on their game, Early Access is fine with us.

The release of update 0.9.0 broke old worlds. This was fundamentally unavoidable: there was no way you were going to practically continue your old colony with the new tech tree and changed mechanics, even if we’d put effort in technically enabling that. Choosing to break old worlds allowed us to overhaul the game in better and more significant ways.

We would not dare do something like that if we were not in Early Access. After the full release, an overhaul like 0.9.0 would be impossible. It would limit future potential.

But, Early Access has a different meaning to different people. “Open world survival crafting indie game in Early Access” is quite the meme. To some people, Early Access means “shoddy, bug-filled game that hasn’t reached its goals and the quality of a full release game”. Seen in that light, we don’t think the Early Access label does justice to Colony Survival.

Leaving Early Access would probably allow us to reach new audiences. It would also be a good moment to look at things like console ports.

We’re a bit conflicted. Staying in Early Access has benefits and drawbacks; leaving Early Access has benefits and drawbacks. We would love to have your opinion! What do you think? Detailed responses are certainly welcome in the comments and Discord, but for added convenience, we’ve also created a survey which adds a bunch of other questions. Please participate in the survey here!



Updates & Worlds



We’ve spent the past few weeks as a semi-holiday. On one hand, we’ve taken some time off and worked on some non-CS stuff. On the other hand, we did keep a close eye on all your feedback and bug reports. We did release some minor patches to fix some smaller problems. We made some improvements to the Thai, Spanish and Japanese localization. We tweaked the glider mechanics. Performance of guards has been optimized. For full changelogs, check the in-game info menu or #small-patch-changelogs on Discord.

Every Friday Blog contains a bunch of screenshots. The Steam Storepage is filled with screenshots, and we’re going to work on trailers reflecting the new content soon. We’d love to feature your worlds! If you’ve made something beautiful and want to help us, please put it on the Steam Workshop with some screenshots and a description! We regularly look for new worlds there.

We’re not just looking for massive statues and temples: “practical” worlds reflecting how players actually build and what is useful to complete the tech tree are very welcome too!

We'll share the results of the survey in a couple of weeks.

Bedankt voor het lezen :D

Reddit // Twitter // YouTube // Website // Discord
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Release:16.06.2017 Genre:keine Infos Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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