Creatures
- Added Inferno Ravager (starter dragon) [list]
- Special ability (Q): Inferno (flame cloak)
[*] Special ability (Q): glow
- New glow effect to all dragons
- New emotes and animations
General Mechanics
- Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker [list]
- Hovering ignores pitch inversion setting
- Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
- Biolumin can hover-eat (holding E) when given prompt on a flower
- Options are toggled in Controller Menu
- Input-based allows players to move and rotate their character independently of the camera
- Allows players to see underneath their dragon
- Meant to enhance flight experience for those with low FPS
- Prevents players from taking up server spots while AFK
UI and HUD
- Added Title selection and display from Social Panel
- Tweaked UI layout [list]
- Added new tabs to character panel: inventory, genetics, and survival
[*] Going into Photo mode no longer notifies that you are in photo mode
[*] Updated controller input icons
[*] New Cursor should show on things that used to have touch hand cursor
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Survival and Combat Mechanics
- Added Dragon Pearl and Inventory/Loot system [list]
- Pearls may be cosmetic, provide skin overlays, or give buffs
- A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
- Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
- Skin overlays reset after death
- An extra stamina reserve, recharged by resting on the ground
- Can recover up to ¼ stamina by gliding while flying at upper altitudes
- Running out of stamina adds stamina decay, which is removed via sleeping
[*] Added new damage type “Armor Piercing”
- Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
- Acid Spitters are immune to poison
- 5th stack causes glow to last 15 minutes instead of 60 seconds
- Can be removed by going in water
- Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
- Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
- Added PvP, PvE, DvE, CvC game modes [list]
- CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
- PvE: Elemental faction is disabled
- Faction PvP enabled for PvP, CvC, DvE modes
[*] Added Roleplay Naming System and UI Prompt
Players can name individual dragons when playing on RP servers
RP names replace Steam name in group/local chat, player list and, nest lineage
- Min Characters: 2
- Max Characters: 17
- No Spaces allowed
- First letter must be capitalized
- Only one capital letter allowed
- Only one dash "-" allowed after the first 2 characters
- Allowed Characters: [list]
- Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
- Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
- Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
- Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
- Force same species grouping
- Admins to spawn all dragons with E stats
- Growth Rate Scale Multiplier config
- Disable growth
- Disable nesting
- Set an auto server restart shutdown time
- Chat Filter to redact words from chat
[*] Added Fullscreen option
[*] Added Lighting and Reflections in Graphics settings
[*] Added New Graphic Settings for Nanite
[*] Added Auto Resolution scaling
- Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
[*] Added Fur/Feather graphic setting
[*] Added muli-keybind input support
[*] Hovering over a keybind and pressing Delete will remove the keybind
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Environment
- Added Biobloom flowers [list]
- Added effect of eating is restoration of a small amount of stamina
[*] Added clouds capable of being flown through
[*] Added Interactive Water
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Changes
- Changed to Unreal Engine 5.2.1
- DX11 and Vulkan are no longer supported [list]
- Players must use DX12
- Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
[*] Court emote (5) now uses half stamina
[*] New genetic updates, including skins and recessive genes
- Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
- Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
- Upstatting without a brood watcher is still possible.
[*] Pressing F to pop out of flight while flying no longer gives you free altitude
[*] Backing up speed is faster and turning is slower
[*] Updated Game Menu splash
[*] Made changes to flight acceleration
- Fixes some issues where boosting would not accelerate properly
- Acceleration should be much more fluid and responsive
[*] Admin Password prompt now shows mouse cursor
[*] Devs/Admins can now skip special access allowing them to play as normal players
- Great for playing while off-duty
- Added speed controls (mouse up/down/middle reset)
- Admin tags now show up on spectating bodies
- Admins may toggle this using the /warnings chat command
- Still able to back up and restore saves from the same player or transfer files across servers
[*] Added mutation stat encryption
[*] Slightly increased fly bank speed for Shadow Scale and Flame Stalker
[*] Tweaked Shadow Scale’s combat values
- Reduced frost mitigation
- Slightly reduced pierce armor
- Slightly increased blunt armor and pierce/fire mitigation
- Increased Shadow Scale’s health
- Increased Shadow Scale’s plasma damage
- Reduced Shadow Scale’s charged plasma shot damage
- Costs stamina to activate and prevents stamina regen while active
[*] Scenting no longer costs stamina
[*] Biting another dragon should now produce blood splashes
[*] Tweaked bile regen rates for all
[*] Reduced penalty for flying in high altitudes to allow for cloud flight
[*] Tweaked flight braking, now more responsive
[*] Night Vision now works at anytime of day
[*] Creatures now look wet when going in water
[*] Updated skins, models, and textures on all dragons
[*] Added/Updated many SFX
[*] Updated FMOD banks
[*] Increased Shadow Map page pool
- Virtual Shadow Maps is disabled by default
- Can be re-enabled in Graphics settings if you have a beefy GPU
[*] Can no longer chat while sleeping
- @ and / commands are enabled during sleeping
[*] Removed /pearlon and /pearloff commands
[*] Player progress is now saved per server while dragons are saved per map
[*] Updated credits
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Fixes
- Tweaked Auto Res Scaling feature so quality no longer drops below 50%
- Fixed FMOD audio bug trying to play invalid sounds after divided by zero
- Fixed Sound FX Slider, can now go to 0
- Audio no longer continues to play when emote is interrupted
- Scent sound no longer continues to play when sniffing stops
- Fixed a bug preventing foliage interaction from working if camera was beyond 4m from the plant
- Fixed an issue where being bitten with very little armor would result in being one-shot
- Fixed flight not working on peers after they enter render distance [list]
- No more watching people scoot along the ground in hover animation
[*] FOV no longer resets after flying
[*] Mouse cursor should no longer be locked to game window
[*] Added root motion to some emotes to correct issues with hit box detection
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Known Issues
- Rivers can be walked on top of in some areas
- Some SFX may be missing or need further polish [list]
- Some emote sounds missing
[*] Some Baby Biolumin animations missing
[*] Flame Stalker, Bio, and Shadow Scale skins all show as iconic but are unique skins
- Will be fixed in a hotfix
- Players should select the skin they want and it will show after the hotfix
