News Liste DayZ

1.29 Experimental Release (2026)
DayZ
Heute 13:03 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/4458811/a9293e41d20708e4035526254027432a43cc94f4.png"][/img][/p][p]Hello Survivors! We hope you are having a great start to the year. We are happy to announce that update 1.29 is now re-entering the experimental phase on PC. The Xbox version will not be entering experimental this time, and we’ll expand on the reason below.
We reverted this update last year to further improve and focus on the stability of the build. The long delay was unprecedented for us in recent years, and we appreciate all your patience and support during this period. But now that update 1.29 is back in the experimental cycle, let’s jump into what you can expect. Here are some of the notable improvements, changes, and additions to the game:[/p]
  • [p]Torso wear with color variants: Long Coat, Military Sweater, Gulag Jacket, and Pilot Jacket[/p][/*]
  • [p]Long Haul Backpack with variants[/p][/*]
  • [p]Animal headwear: Fox Hat and Bear Hat[/p][/*]
  • [p]New footwear: Traditional Boots and Cold Operation Boots[/p][/*]
  • [p]Extension to the bunker on Sakhal and an additional entrance into the bunker[/p][/*]
  • [p]Better blending of terrain surfaces across all maps[/p][/*]
  • [p]Audio overhaul for assault rifles and pistols[/p][/*]
[p]You can read more about this in the experimental release article we published last year, written by our creative lead, Adam.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/4458811/4480319fbcda5d8436669001b35a6a9634ceaec3.jpg"][/img]There is some outdated information that we need to update regarding the central economy (CE) changes we tested last year—specifically for 1.30 and DayZ Badlands. In short, we were experimenting with a different approach to CE that was focused on the scarcity of firearms and gear. Thank you to everyone who provided feedback. These changes will not be present in the 1.29 experimental or stable release. However, if you would like to see these changes revisited in the future, please let us know via DMs on our socials or, even better, through the feedback tracker.[/p][p]We tackled the aspects of the game that cause performance issues, especially on high-population servers. The main problems were with how the game handled physics and player data; both were inefficient and heavy on performance. To fix these, we extended the experimental period to over two months. Thanks to our team and extensive, large-scale playtests, we identified key issues and implemented impactful optimizations that increased the servers' performance by 400%. In the beginning, servers under heavy stress tests were running at just 9 FPS. By the end, they reached 50 FPS (see the graphics below). You should now notice significantly less lag, fewer performance warnings, and smoother gameplay overall. If you’d like to learn more, check out this stream highlight with our programmer, Filip.[/p][p][img src="data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw"][/img]As with previous update cycles, the stable release is expected to follow 4–6 weeks after the experimental build's launch. We will communicate with you if there are any changes. The DayZ in 2026 article will come with the stable release, and we are planning to put out the DayZ Badlands Dev Blogs by end of March at the latest. In the meantime, we cordially invite you to test the experimental branch and share your feedback.[/p][p]Once again, we must extend our apologies for the long delays, periods of silence, and changes to our plans in recent months. This level of unpredictability has been unprecedented for DayZ and for us in the past few years. It has served as a much-needed reality check as we address technical debt, upcoming platform support, and, most importantly, the game's stability. We will try to do better and to communicate better.[/p][p]We love you and thank you for your continued support and infinite patience.
On behalf of the DayZ Team,
Lynn[/p]
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Release:16.12.2013 Genre: Horror-Shooter Entwickler: Bohemia Interactive Studios Vertrieb: Bohemia Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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