News Liste Death's Door

Controller update and bug fixes - 2 August
Death's Door
02.08.21 09:48 Community Announcements
  • Controller input switched to native input, changes from the controller beta moved to main branch - this should fix most issues with controller compatibility including allowing players to use Steam Input.
  • Removed screenshake and wait frames from fire DoT ticks.
  • Fixed minor collision softlock in mansion.
  • Fixed bat AI that would cause issues in rare circumstances in the Avarice fight meaning it would never complete the battle.
  • Fixed potential similar AI issue on spear enemies that may cause them to just run off or stand still.
  • Fix for people affected by a previous ghost save issue.
  • Fixed softlock returning to a night shrine with jefferson for a second time.
  • Fixed friction bug on pot mimics.
  • Added silent servant completion to end game door glow checks.
  • Fixed rare bug where end game boss door would not spawn after a premature game exit.
  • Fixed issue where travelling with the gondola in certain circumstances can cause you to spawn at the wrong location and lock the camera.
  • Added extra backup saves and a readable JSON file dump for assistance debugging future save issues.


Rolling out controller changes from the beta branch to main. Switching from Unity input to direct/native input and allowing supported devices to use Xinput. Also added checks to ignore signals sent by phantom controllers that some people's drivers were doing.
If this patch changes/breaks controller input for you please get in touch here or email me at contact@acidnerve.com letting me know what controller you have, and emailing me log files if possible.