[b]Demonologist – Patch Notes v2.0.0[/b]
Hello Demonologists,
We’re thrilled to announce that [b]Update 2.0.0[/b] is now live!
This update is a major milestone for Demonologist, bringing engine upgrades, visual overhauls, new content, and many improvements across the game.
[hr][/hr][b]Engine & Rendering[/b]
Upgraded the game engine from [b]Unreal Engine 5.3[/b] to [b]Unreal Engine 5.6[/b]
[b]Lumen[/b] has been added
[list]With Lumen, lighting now feels more realistic and significantly strengthens the overall atmosphere
[b]Visual & Atmospheric Improvements[/b]
Visual improvements have been made across [b]all maps and safe houses[/b]
Radical texture changes on selected maps
Atmospheres across all maps have been reworked
Design additions made to certain maps
Hiding lockers have been redesigned
Multiple design-related issues have been fixed
Lighting improvements applied to all maps
[list]Fixed light leaking issues on certain maps
Light sources have been added, adjusted, and improved
[b]New Content[/b]
[b]New Map[/b]
[b]Cursed Chapel[/b]
[list]Includes [b]190+ new sequences[/b]
[b]New Safe House[/b]
[b]Facility[/b]
New safe house customization options added
[b]Character & Animation Updates[/b]
New character animations added
Running animation updated
Improvements to make player movement feel more alive and realistic
Hair animations added to characters
Ghost animations updated
[list]Movement animations of visible ghosts have been changed and improved
Exorcism animation added to the [b]Funeral Home[/b] map
[/*][/list][hr][/hr][b]Sequences[/b]
[b]New Sequences Added[/b]
Abandoned House
Deadwood House
Kurosawa House
Hospital
Haunted School
[b]Existing Sequences Improved[/b]
Funeral Home
Farm House
Cyclone Street
Bedlam
[b]Gameplay Changes[/b]
Player stamina has been increased
[b]Achievements[/b]
2 new achievements added:
[list][b]No Devourer Today[/b]
[b]Did it get blood on it?[/b]
[b]Localization[/b]
Localization fixes and additions implemented
[b]Step carefully, trust your instincts… and don’t look back.[/b] [b]Share your thoughts and experiences with us. We’re watching. ????️[/b]
Happy Hunting! ❤️ [b]Clock Wizard Games A Note from the Developers[/b]
Honestly, this update exists because of you.
Your feedback, clips, streams, bug reports, and even the random late-night messages keep shaping Demonologist more than you might think. We read, we watch, and we take notes — all of it matters.
Cursed Chapel was built with the community in mind: how you move through spaces, how tension builds, and those moments where everything goes wrong in the best way possible.
This isn’t a final version, and it’s definitely not the end. We’ll be closely watching how you play the new map and we’ll keep improving things step by step.
Thanks for sticking with us, scaring yourselves, and being part of this journey.
[b]Clock Wizard Team ❤️[/b]
