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Enjoy these new walltypes alongside a slew of fixes to bugs you've reported!
We can't wait to see a-[b]MAZE[/b]-ing things you create
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As always, if you come across any bugs please report them at [url=https://www.orthrusstudios.com/bug-reporting]https://www.orthrusstudios.com/bug-reporting[/url]
We're all working hard on Updates 1.5 and 2, with more details soon to come!
Additions/Improvements (tasks)
- Implemented hedge and brick walls.
- Restored and improved text colours in the city overview.
Bug Fixes
- The quest for the beer tech tree node now shows correct requirements.
- Walls no longer cost double their intended amount.
- Corrected localisation issues in the quest for the noble tier tech tree node.
- Immigration is no longer shown as increasing in the city overview when it’s not actually changing.
- The birch tree prop now affects beauty.
- Added missing localisation for adventuring party status in the tavern inspector.
- Added missing localisation to the tooltip for an option in the "Counting Chickens" event.
- Notifications now appear when mines become depleted.
- Stone and wood now have different costs.
- Immigration no longer fails, and new residents now move in correctly.
- The planting cost in the gatherer's hut no longer goes into decimals if orc employee modifiers are applied.
- Side scrolling movement is now blocked while the tech tree is open.
- Buildings and roads can no longer be accidentally deleted if starting a hold click on empty terrain with the demolition tool.
- Tech tree nodes that are locked by the tutorial no longer display visual issues when selected.
- The main menu loading text is now displayed at the correct size.
- Building efficiency no longer only updates at the start of each month.

