- New nation: LA Pyrene
- New spell: Soul Transaction
- New ritual: Summon Incubus
- New magic item: Soul Scales
- New Patala Hero
- 3d performance improvement
- Major battle performance increase for large games
- Host performance improvement (faster AI, aging & luck stages)
- Improved main map performance when having a huge nbr of commanders
- AI diplomacy more influenced by AI personalities
- AI smarter handling of NAPs and war declarations
- Now possible to bump players under NAP
- When pretender dies diplomacy can now be conducted with the first disciple instead
- Continue old game now has games sorted alphabetically by default
- Press 'd' to sort the games by date instead
- Added ? help screen when choosing game
- Casting earthquake could result in battle inconsistency, fixed
- Mounts and immortals could crash the game during host, fixed
- Flaming weapons bless can no longer affect melee ice weapons
- Hell Ride ritual now takes size of mount into account
- Stygian Paths didn't work properly together with the transfer screen
- Removed the 'enter gate' commander order from nexus as it didn't work
- Twist Fate now always works on undead and inanimates too
- Fire, Astral & Banefire shields now trigger on misses too
- Added --yearning,--weakdiplo and --nodiplo to help text
- Terrain changes now added to province chronicles
- Being thrown out of a communion will now remove communion slave spell effect
- Gems will no longer be used when targeted by a remote attack ritual
- Wishing for provinces will no longer grant empty cave wall provinces
- Wish tweaked
- Mind Blank tweaked and received an icon
- Improved cheat detection
- Fixed magic item out of nowhere bug
- The missing tune had sleep resistance inverted, fixed
- Dream Seduction can target same sex, but with penalty to morale check
- Succubus and incubus can now create a progeny
- Spell AI can now cast range boosting buffs too
- Spell AI now better at handling magic duel
- Select cripples, limps now takes mounts into account
- Slimed affected aging rate, fixed
- Target cavalry didn't always work with new mounts, fixed
- Correct gate defenders for different Ind sub-nations
- Horror deserter ability doesn't care about thrones if deserter is player owned
- Spell AI improvement, mages make sure to always evaluate casting on themselves
- Can now select any province on maps without fog of war
- Fix for 'y' not including move & patrol commanders in the stats
- Twiceborn now works properly for shapeshifters
- Sieging forces are now considering bordering besieged player concerning diplomacy
- Better log prints regarding swallow attacks
- Swallow attacks can no longer destroy shields
- Mind Hunt is now an anonymous ritual
- Simulacrum doesn't inherit any possible twiceborn ritual
- Fixed auto casting of Mirror of Earth's Memories
- Project Self could result in a duplicate mage afterwards
- Game could crash when using carrion-/darkseeds, fixed
- Carrion transformations can now result in minotaur & elephant carrions too
- More accurate time for lobby host
- Some breath weapons were affected by weapon blesses, fixed
- Only start battle music for larger battles
- Large maps (>100 MB) didn't work on lobby server, fixed
- Master Ritualist didn't give bonus power to certain rituals, e.g. dispel
- Vengeful water vs hidden scout could sometimes make unique monster in same province disappear
- Lost Land can no longer affect provinces with mountains
- Make sure that all disciples are on a team in network games
- Fix for falling off mount in battle log
- Life after death commanders no longer get feebleminded
- Life after death units now die at the end of battle
- Friendly fire calculations were off if bushes/trees were nearby
- Fix for some units looking too large in site info and gem transfer screens
- Ice Prot divided into Ice Prot & Ice Armor
- Nightmare Masks now only affect friendly troops
- Summon Supayas & Huacas cost tweak
- Event fixes
- Spell info improvements
- Typo and stat fixes
- Map editor now has a new map button
- New event commands: #req_targseductions, #req_targminkills, #req_targmaxkills
- New event commands: #addseduction, #addkills, #req_notpoptype, #req_plane
- New event commands: #req_godawake, #req_pretismnr, #req_pretawake
- New event command #header to enable custom message headers
- New monster/item commands: #icenatprot, #holyrange, #sorcerygems, #elementgems
- New monster/item commands: #mobilearcher, #...elementals
- New monster command: #animated
- Event req_swamp was broken
- Fix for 1d..vis with values 50+
- #not(dis)mounted now works for ranged weapons too
- Event command #req_targgod 2 now requires a non-disciple
- Event variable commands can now use -1 to access a nation number variable
- Nation command #domwar now accepts negative values too