News Liste Dropzone

Patch Notes Early Access v2478
Dropzone
28.08.17 17:49 Community Announcements
Greetings Commanders! This week's patch will release on August 30th and with it comes the release of our third Sniper, DEADEYE, along with a variety of new gear to flesh out our Sniper class! See below for all the details!

Gameplay Notes


Pilot Changes
  • Pilot: Deadeye **NEW!** [list]
  • Pilot Class: Sniper
  • Trait: Deadeye MARKS the enemy nearest to any enemy he kills.
  • Default Gear: Pinpoint Laser, Pneumatic Pistons, Rangefinder Siege
  • Base HP: 550
  • Base DPS: 105
  • Base %DR: 13.8
  • Base Armor: 4
  • Base LOS: 37.5
  • Base DET: 16
  • Base Speed: 8

  • Deadeye Special Move: Kingbreaker **NEW!**
    • Deadeye fires a projectile in the targeted direction, DAMAGING the first enemy struck, dealing bonus DAMAGE to Rigs. If the target is MARKED, the Marked status will be removed and Kingbreaker's cooldown will be refreshed.
    • Cast Range: 51m
    • Cooldown: 25s
    • Max Targets: 1 Targets
    • Damage: 200
    • Bonus Damage: 300%
    [/list]
    Pilot Blueprints
    • Shrapnel **NEW!** [list]
    • Level 2: Fade Shot
    • Level 3: Inertial Horizon
    • Level 4: Pinpoint Laser
    • Level 5: Core Hammer
    • Level 6: Polarity Blaster
    • Level 7: Amoeba Protocol
    • Level 8: Pneumatic Pistons
    • Level 9: Eagle Eye
    • Level 10: Hacking Suite
    • Level 11: Failsafe Cloak
    • Level 12: Rugged Capacitors
    • Level 13: Rangefinder Siege
    • Level 14: Evac Jets
    • Level 15: Oxidation Rifle
    [/list]
    Gear Changes
    • Pinpoint Laser (Sniper Weapon) **NEW!** [list]
    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. MARKED targets are DISARMED and ROOTED
    • Auto-Attack Damage per shot: 119 / 124.67 / 130.33 / 136 / 141.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Cast Range: 50m
    • Cooldown: 20s
    • Max Targets: 5 Targets
    • Ability Damage per Target: 200
    • Disarm: 2s
    • Root: 2s

  • Fade Shot (Sniper Weapon) **NEW!**
    • Level 2 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. As soon as the ability is used, the Sniper also starts CLOAKING. Fade time is reduced for each enemy hit by the projectile. Using this ability will not break CLOAK.
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage: -- / 150 / 200 / 250 / 250
    • Cast Range: 50m
    • Cooldown: 20s
    • Cloak Timer: 8s
    • Fade Reduction Time: 0.5s

  • Pneumatic Pistons (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper dashes in the targeted location, MARKING enemies near the starting location.
    • Marking AoE: 10m
    • Cooldown: 15s
    • Movement Range: 18m
    • Movement Duration: 0.35s
    • Marked: 5s
    • Additional HP: +250 / +450 / +600 / +700 / +750

  • Hacking Suite (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper hacks into the targeted VISION TOWER from afar, granting VISION to their team for a duration. Using this ability does not break CLOAK.
    • Cast Range: 70m
    • Ability Duration: 15s
    • Cooldown: 25s
    • Additional HP: +300 / +500 / +650 / +750 / +800

  • Rangefinder Siege (Sniper Utility) **NEW!**
    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with a large range increase. Targets hit with weapon attacks while in this mode are MARKED.
    • Cooldown: 10s
    • Bonus Auto-Attack Range: +12m
    • Marked: 5s
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75

  • Inertial Horizon (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • Grants bonus ARMOR while the Sniper is moving.
    • Bonus Armor: +3

  • Eagle Eye (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • The Sniper deals extra DAMAGE against MARKED targets.
    • Bonus Damage: +15%
    [/list]

    Bug Fixes


    • Fixed an issue where sometimes the rotation angle of a sniper weapon in siege mode would become out of sync with the location of the enemy being targeted
    • Fixed an issue where Backbreaker Siege's damage buff for "first auto-attack" was getting a second chance when attack was nullified by any kind of negating shield spell
    • Fixed an issue where the Solo Skirmish difficulty level for the opponent was being applied to your AI teammates, causing them to sometimes not use their abilities
    • Various localization fixes

    Known Issues


    • Locking Observer slots in Custom Matches only works when both slots are empty
    • The Private Match setting only works when the game is already created, so someone can join in-between
    • Hive Link does not have a cast ring around hives to show where the ability can be cast
    • Global Chat does not reflect your changed name until you have restarted the game
    • Due to the new leveling system, Replays from before June 28th, 2017 will be deleted on September 6th during the Gameforge to Sparkypants publisher transfer. We suggest video capturing any replays you would like to save


    So that's the lowdown on Deadeye! Stay tuned for future releases as well as some video content coming up. Thanks as always and let us know if you catch any bugs we missed!!