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Update 75: The Chill of Ravenloft Release Notes
Dungeons & Dragons Online
20.08.25 18:21 Community Announcements

Update 75: The Chill of Ravenloft Release Notes

[p align="start"]Here are the release notes for Update 75, The Chill of Ravenloft, released on Wednesday, August 20th, 2025. [/p]

Of Special Note:

Return to the Mists of Horror! The Chill of Ravenloft has been released!

[p align="start"]Step back into the haunting mists of Ravenloft in the chilling new Dungeons & Dragons Online expansion The Chill of Ravenloft. Venture to Lamordia, a land forever bound by ice and shrouded in darkness. Amidst bleak alleys, derelict factories, and grotesque laboratories, sinister secrets fester beneath the surface; mysterious disappearances, grisly murders, and ghastly experiments gone awry. Confront the scientific horrors crafted by the brilliant but terrifying Dr. Viktra Mordenheim. Perhaps your courage will unravel the curse gripping Lamordia… if you live long enough to see the truth![/p][p align="start"]Brave 13 terrifying new quests, explore a hauntingly atmospheric wilderness area, and more! A new raid will be released soon that is also available with your purchase. Dare to uncover the dark secrets lurking in every corner of these twisted lands.[/p][p align="start"]Get started with your adventure by speaking with Olkresh in the Eberron Hall of Heroes to collect your purchased cosmetics and other items. Then travel to House Jorasco (or Eveningstar) and look for the snowy mists to enter the land of Lamordia! The Chill of Ravenloft quests are CR 8 on Heroic Difficulty and CR 34 on Legendary Difficulty.[/p][p align="center"][/p][p]Learn more about The Chill of Ravenloft on DDO.com!
[/p][previewyoutube="fldWp1KsB4k;full"][/previewyoutube]

News and Notes:

Transfers:

  • [p]Your Reincarnation Cache will now be included in packing when using the /transfer pack command rather than needing to be emptied before packing. It is no longer necessary to remove items from your Reincarnation Cache prior to transfer.[/p][/*]
  • [p]Adjustments have been made to allow characters with a larger data footprint to make it through the Transfer Wizard.[/p][/*]

Classes:

  • [p]The following character paths now work correctly for players who select Wood Elf: Stalwart Defender (Fighter), The Mighty Protector (Paladin), Elementalist (Wizard), and Dark Blade (Rogue).[/p][/*]

Game Performance:

  • [p]Fixed an issue that caused some quest givers to lock up and become unusable. [/p][/*]
  • [p]Applied a fix to non-tower guild airship access points so that they also will not lock up over time.[/p][/*]
  • [p]Fixed a crashing issue with crafting devices.[/p][/*]

Feats:

  • [p]NOTE: Dhampir Dark Bargainers who took an incomplete Enhanced Dark Gift feat during level-up prior to Update 75 have had those feats removed. A Feat Respec Token has been provided in place of those feats for impacted characters.[/p][/*]
  • [p]Players can find a Shrine to the Mists in the Lamordia Landscape. This shrine allows any player the possibility of acquiring a Dark Gift temporary feat, or for legendary players, the ability to upgrade their Dark Gift. The rules of the bargain:[/p][/*]
  • [p]To gain a dark gift you must provide an offering to the shrine. The item called "Offerings to the Dark Powers" appears in the Saga Reward table in both Heroic and Legendary difficulty.[/p][/*]
  • [p]You can only have one Shrine Dark Gift at a time.[/p][/*]
  • [p]The Shrine's Dark Gifts are considered a temporary Feat and do not interact with Fred.[/p][/*]
  • [p]You are free to swap to another Gift at any time but it requires another offering. You will lose any upgrade to that feat you may have acquired.[/p][/*]
  • [p]You may reject your Gift (remove it) at any time at the shrine. The Dark Powers will not be happy with you.[/p][/*]
  • [p]Once a player is level 30+ they may upgrade their Gift with a "Great Offering to the Dark Powers" found in the Legendary Saga Reward table.[/p][/*]
  • [p]Dark Bargainers may use the shrine to take an additional Gift, but they may only upgrade the Gift granted by the Shrine, not the one they take in character creation.[/p][/*]
  • [p]True incarnation will remove the Gift, and a new offering will be needed to restore it.[/p][/*]
  • [p]Legendary Dark Gift Upgrades:[/p][/*]
  • [p]Living Shadow: Shadow Weakness becomes Shadow Defense. While the ability still reduces damage by 15%, it also now increases Dodge by 15%.[/p][/*]
  • [p]Mist Walker: The duration of the Mist Walker buff now lasts for six seconds after you use the ability, assuming the Mists are not hungry.[/p][/*]
  • [p]Minion of The Eldritch: If the Dark Powers scorn you, it now only lasts for 12 seconds instead of 30.[/p][/*]
  • [p]Touch of Death: Gain the benefit of Deathblock.[/p][/*]
  • [p]Webtouched Wretch: You gain Immunity to certain Web effects. This does not include your webs, but the duration of those are reduced to four seconds, from six.[/p][/*]
  • [p]Echoing Souls: The duration of your suffering when your Echoes begin to shout is reduced from six seconds to three seconds.[/p][/*]
  • [p]Form of Pain: Gain a passive addition 10 Physical Resistance Rating and Magical Resistance Rating.[/p][/*]

Items:

  • [p]The Chill of Ravenloft Bundle Item Vendor Olkresh in the Eberron Hall of Heroes now offers those who have purchased the Ultimate Edition of the expansion to claim their Frozen Bottle of Mist. This item allows for teleportation to House Jorasco before starting The Chill of Ravenloft, and teleportation to the public area of The Chill of Ravenloft once discovered.[/p][/*]
  • [p]Items in The Chill of Ravenloft use the Viktranium Experiment Crafting System. While playing in Lamordia, you will find named Items with Lamordia Augment Slots. Additionally you will find Bleak Parts, which can be used to make Lamordia Augments, as well as Calamitous Weapon Bases. [/p][/*]
  • [p]In the Ludendorf Town Hall you will find crafting devices where you can use your Bleak Parts to make Augments that slot into your items![/p][/*]
  • [p]The system is similar to Dinosaur Bone Crafting in Isle of Dread, if you are familiar with that crafting system. We will provide comparisons below to help with understanding the system.[/p][/*]
  • [p]The Viktranium Experiment Crafting System exists in both the Legendary AND Heroic difficulty versions of The Chill of Ravenloft.[/p][/*]
  • [p]Ingredients have a 100% chance to drop in every chest in The Chill of Ravenloft content (not including Champion chests.) Ingredient types are:
  • [/p][list]
  • [p]Bleak Conductors (These are analogous to Fossilized Ankylosaur Ribs)[/p][/*]
  • [p]Bleak Insulators (These are analogous to Fossilized Pteranodon Vertebrae)[/p][/*]
  • [p]Bleak Alternators (These are analogous to Fossilized Raptor Claws)[/p][/*]
  • [p]Bleak Resistors (These are analogous to Fossilized Triceratops Horns)[/p][/*]
  • [p]In the Wilderness, you can find Bleak Wires. (These are analogous to Fossilized Tyrannosaurus Teeth).[/p][/*]
  • [p]Certain special encounters will also drop Bleak Transformers. (These are analogous to Black Pearls. You can also eventually expect to find them in the Raid.)[/p][/*]
[/*][*][p]Lamordia Augment Slots:[/p][/*][*][p]There are four Slot Types in this crafting system:
[/p]
  • [p]Melancholic (This is analogous to Scale slots)[/p][/*]
  • [p]Dolorous (This is analogous to Fang slots)[/p][/*]
  • [p]Miserable (This is analogous to Claw slots)[/p][/*]
  • [p]Woeful (This is analogous to Horn slots)[/p][/*]
[/*][*][p]These can come in multiple variants: Armor, Weapon, and Accessory. Unlike Dinosaur Bone Crafting, there are no Set Bonus Slots in this system. Instead, loot in The Chill of Ravenloft has Sun and Moon Augment Slots.[/p][/*][*][p]There are thirty-two new Sun and Moon Augments in this expansion, as well as new drop locations for many of the existing ones![/p][/*][*][p]An issue has been fixed with glamered cosmetics getting stuck on the Legendary Warblade.[/p][/*][*][p]Dinosaur Bone Crafting bonuses to Light and Alignment Spell Crit now properly add their Alignment spell crit.[/p][/*][*][p]Newly created Dark Bargainer Iconic characters will now get their correct number of spell components.[/p][/*][/list]

Monsters:

  • [p]Fixed an issue where Ettins were sometimes not performing their death animation correctly.[/p][/*]

Questing and Adventure Areas:

  • [p]An issue has been corrected in the Shadow Crypt where some Shadows were failing to properly aggro on players who were considered to be undead themselves.[/p][/*]

Spells:

  • [p]An issue has been corrected with some Chaosmancer spells that were incorrectly set as enchantment effects, which would cause them to bounce off of some enemy defenses.[/p][/*]

Known Issues:

  • [p]Due to a script creation issue, two quests do not currently have all of their proper Dungeon Master narration. So for the moment, the quests "A Miner Sacrifice" and "Cold Snap" feature our very own Community Manager Cordovan providing some temporary narration.[/p][/*]
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