Bug Fixes:
- Kadrick has remembered all of the patterns he forgot.
- Lady Everleen is no longer hanging out below the floor.
- Re-enabled Crit Chance as a possible attribute on Accessories.
- Fixed attribute scaling from level 15 to level 20 items.
- Actually removed Cauterize Healing, Cone of Fire Cooldown Reduction and Mighty Blow Threat generated from possible attributes on Wizard/Champion gear.
- Fixed an issue with long loading screens.
- Fixed the Kindled weapon buff for Wizards.
- Fixed an issue that was causing abilities to populate into empty ability bar slots when dying or using a checkpoint.
- Fixed an issue with weapon swapping for clients in multiplayer games. Champions, go Brutal Strike stuff now.
- Removed the Combat Effects system from destructible objects and other things that should not have had it. That scary barrel will no longer Bolster (sorry).
- Also removed the Wizard's ability to put destructible and other objects to sleep. Again, scary barrels can't be put to sleep anymore.
- Fixed an issue that prevented people that dropped from a multiplayer game from being unable to loot a boss chest upon rejoining.
- Fixed an issue with new items not generating correct prefixes/suffixes.
- Fixed an issue with Dye vendors not working properly.
- Fixed an issue that could cause certain abilities to be cast indefinitely without a button press.
- Fixed the issue with the Wizard's Destruction set casting free Flame Blasts.
- Fixed an issue with quests that could not be progressed in certain languages.
- Fixed an issue with the Bank being unresponsive when first interacting with it.
- Fixed an issue with idle traps for client players in multiplayer games.
- Fixed some issues with Shademaker and Darkmaster Cenophax damage output.
- Fixed some UI issues with new attributes not properly showing up in the Character screen.
- Fixed some UI issues with new attributes not properly updating their corresponding abilities.
- Fixed an issue with Ambush not correctly displaying the cooldown.
- Fixed an issue that could cause the gate near Victor Von Vindinskarl to reappear after defeating him.
- Fixed an issue with Kadrick not selling Frozen Patterns.
- Fixed an issue with Valu'Nalthala not healing correctly.
- Fixed an issue with Necrolord Ioba's boss door behaving incorrectly.
- Taskmaster Scarn is now immune to crowd control effects.
- Fixed an issue that could cause Cric not to sell his items.
- Weapon materials that load after a weapon is equipped will correctly be applied once loaded without re-requipping.
- Fixed Ogre attacks that were not landing on the player.
- Fixed an issue with Turgamax and Furn audio.
- Fixed issue with Hashushu not dropping the correct loot for Wizards.
- Fixed sell/storage/etc. menus not behaving the same on double-click and key press, causing some menus to not behave correctly.
- Fixed other player's characters becoming visible while using turntable menus (painter, appearance change, etc).
- Fix textures loading but not applying to armor until a map loaded.
- Defeating Ceranid Lord Andosecun will disable the fire traps in his arena.
- Fixed issue with duplicate stat on 2h Champion items which caused 6 stats instead of 7 sometimes.
- Auras from player damage (e.g. poison arrow) should correctly apply damage.
- Correct auto-aim/homing behavior of Magic Missile
