News Liste Dungeons Of The Deep
- Added functionality to support custom dungeon music. Check discussions for instructions or view official manual.
- Added new key bindings and functionality to look up and down at an angle.
- Added screen filter options to change the look and style of the game. This can be changed on the Main Menu and the Options screen in the dungeons.
- Updated most artwork to higher resolutions in the dungeons throughout the entire game for better visual quality.
- You can now look around during the intro boat ride.
- Updated some menu icons with new graphics.
- Redesigned the Options screen with universal icons and added the new options buttons.
- Added a couple of new enemies to some of the dungeons related to item lore.
- Health Flask can now temporarily be poisoned so if you use it, you will lose health instead of gaining health. You are notified when this happens with a visual and audio cue.
- Reworked how some treasure chests function. Some now have a lock on them that you have to destroy to open it.
- Added a new kicking functionality for treasure chests.
- Added an arm model to the shield model/animation.
- Added new death screen.
- Rewrote the custom key bindings code. Binding keys to mouse buttons is now supported.
- Added a sound effect if missing an attack on an enemy.
- There is now also an audio cue instead of just a visual cue when detecting a monsters weakness.
- Monster health bars can no longer be seen from far away. They now come into view as you move closer to a monster.
- Some Slime monsters have skeletal remains attached to them, those remains now have a slight animation to them.
- The Continue button on the Main Menu is disabled until you start a New Game if playing for the first time.
- Added the new monsters in the Collections on the Main Menu. (Not required to unlock trophy)
- Added an audio cue instead of just damage text when you do a critical hit to a monster.
- Water sitting in flask fountains now has a waving animation.
- Added a skip function to the credits screen so you can start Dungeon 11 faster.
- Cleaned up and simplified some internal code regarding language support.
Fixes:
- Fixed an issue where Shield and Daggers would sometimes not initialize when first loading Dungeon11.
As always, if you run any any issues, please report them in the discussions.
Release:24.01.2021
Genre:
Action-Adventure
Entwickler:
Gray Mantis
Vertrieb:
Gray Mantis
Engine:
Unity
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop