News Liste Dying Light
Parkour feels grounded with natural, weighty body movement and carefully balanced jump physics that eliminate floatiness. Players can climb anywhere without stamina limits, but must use observation to reach tricky spots. There are no parkour assists in default mode, keeping the challenge realistic, while the environment of Castor Woods allows for seamless flow and exploration. Kyle now has 17 unique edge grab animations and over 100 new animations that show his agility and skill at every step.[/p][p]
Combat - physical, brutal & creative - is based on a new physics engine that delivers realistic hit reactions and precise impact on enemy bodies. Swing and stop animations have been improved to make every hit feel powerful, while active ragdoll and short animations create fluid, responsive reactions. Human enemies support stealth playstyle and use advanced cover mechanics during shootouts with up to 22 different positioning strategies. The damage model lets players destroy over a dozen body parts with more visible and varied wounds than before, making every encounter intense and rewarding.[/p][p]
But that's not all! Watch the dev diary with Kacper Kowalczuk - Technical Game Director, Marcin Bahryn-Kamiński - Senior Animator, and Tymon Smektała - Dying Light Franchise Director, who share even more juicy details.[/p][p][/p][previewyoutube="ZXEvGZ4q7e8;full"][/previewyoutube][p][/p][p][dynamiclink href="https://store.steampowered.com/app/3008130/Dying_Light_The_Beast/"][/dynamiclink][/p]
Release:27.01.2015
Genre:
Horror-Shooter
Entwickler:
Techland
Vertrieb:
Warner Bros. Interactive
Engine:keine Infos
Kopierschutz:Steam
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop