Here's the full Changelog:
- Improvement: Animation revamp - replaced most combat animations from motion captured sources, or improved the existing ones
- Improvement: Greatly improved shadow 'contact' tightness
- Improvement: Reduced shadow lines (shadow acne) on sharp light-angle surfaces
- Improvement: Improved ambient lighting around lights
- Improvement: Improved blending of directional movement animations
- Improvement: Improved feet placement when turning in place
- Improvement: Improved blending out of attack animations
- Improvement: Improved vertical aim arm rotations
- Improvement: Reduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacks
- Improvement: Breakable objects can now be smashed with weapons and punches
- Improvement: Improved sharpness of textures in the distance
- Improvement: Improved impact recoils when blocking with a shield or parrying with a weapon
- Optimization: Small performance optimization on level geometry shader
- Optimization: Small performance optimization on hair shader
- Bugfix: Fixed camera position glitching slightly during combat (while parrying, being hit or pushed)
- Bugfix: Fixed parry being unresponsive after successfully landing a hit
- Bugfix: Fixed parry being unresponsive after having an attack blocked or parried by the enemy
- Bugfix: Fixed interrupted attacks sometimes still causing damage
- Bugfix: Fixed Dodge move not cancelling attacks
- Bugfix: Fixed Training mode having damage enabled
- Bugfix: Fixed InstaGib mode affecting the Tutorial
- Bugfix: Fixed Unlockables not working on a new game after having loaded a saved game
- Bugfix: Fixed attacks' aiming being slightly inconsistent when using Character Quality Setting to Low
- Bugfix: Fixed shadow leaking on 'Lowest' ShadowQuality setting
- Bugfix: Fixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance setting
- Bugfix: Fixed camera glitch when throwing grabbed objects
- Bugfix: Fixed AI characters being able to attack while still unsheathing their weapon
- Bugfix: Fixed animation glitch on AI characters while unsheathing their weapon
- Bugfix: Fixed AI getting way too close to their enemy while attacking
