We want to take the opportunity to thank everyone who has supported Embers of Mirrim over the past few months, and now we’re happy to bring to you our first major update! We’ve listened to your feedback and been hard at work making the Embers of Mirrim better and more accessible for our audience.
Difficulty Modes
The major feature we added is different difficulty modes. We’ve make the [b]Normal[/b] mode a bit easier with a slightly longer split time and some tweaks in bosses and chases after watching streamers play. [b]Easy[/b] mode has regenerating armour, longer split time, easier bosses, chases and platforming sections. [b]Hard[/b] mode the same split time as before but also no armour, more challenging bosses and faster chases. We’ve added badges to the chapter select to show which difficulty you’ve completed the level with.
Bug Fixes
We’ve also made many bug fixes, below are some of the more notable ones:- Your ember will now collide with the opposite net instead of resetting back to the last grounded position.
- Embers come to stop quicker. Code added to detect and compensate when the “stick bounces” when you let go quickly on some controllers.
- Slingshot rifts now hold in their direction for longer if case you let go of the stick early.
- Adjusted various puzzles to make more fair.
- Corrupted splitfires take more time in between shots.
- Camera should reset when you die (instead of sometimes interpolating).
