The last patch was a real test for the team – we’ve added gamepad support, new content, expanded on car mechanics, and added a Linux version. And, of course, bug fixes.
In today's hotfix, we've addressed a few bugs that have been discovered, and also made some cosmetic changes to the game regarding sound and level design. The list of fixes and improvements is provided below.
[b]Critical errors[/b]
- Fixed infinite start of the battle on the Desert Road location
- Fixed inability to initiate dialogue with the air duct on the -1 floor of the C12-Nashville facility
- Fixed non-working scissor lift at Magellan Station - Residential Level
- Fixed an issue related to interacting with items on the belt when near interactive location objects
- The character that was controlled by the player earlier stops running in the indicated direction when choosing another character
- Fixed problems with selecting the girder using analog stick at the Camp of the First Settlers location
- Fixed incorrect lighting at the Stone Forest location
- Fixed incorrect lighting at the Magellan Station - Warehouse and Parking Lot location
- Fixed patency at the Destroyed Concord Station location
- Fixed incorrect sound effects in the dialogues at the Kaleidoscope Bunker location
- Vignettes with cars now have sound
- Vignettes with Ursula now have sound
- Vignettes with additional automotive content now have sound
- Fixed absence of damage for squad members that are outside the scope of the Church implant in the Camp of the First Settlers location
- Fixed a situation where each tick of damage caused the companion to say an “injured” line
