Changelog
- Fixed a crash in the building menu when having a very high number of building block types in the backpack or magical chests.
- Fixed an issue that would lead to decorative elements at buildings being temporarily dislocated.
- Fixed missing sounds. Sorry we can't be more specific this is all they told us.
- Re-potted wheat now correctly gives wheat seedlings, not yucca ones. Botany is hard.
- Fixed an issue in workstations that progress on a current recipe was reset when re-selecting the same recipe from the list.
- Several improvements have been made to the wildlife movement. It should now behave more naturally when walking or fleeing.
- Wildlife straying into player bases no longer has the dismantle prompt. This isn't how it works.
- Fixed a bug where rotating the camera could inadvertently cancel a dismantle action.
- Improved behavior of enemies that get attacked by players with ranged attacks but can’t find a path to the players. They now run around more than just standing still in panic.
- Fixed an issue with lighting that caused the Blue Luminescent Blocks to have a green tint. Sorry to everyone who used the blocks to fake water, the fake water looks less polluted now.
- Fixed a case where resetting the skill tree granted more skill points than intended.
- Server-wide quests and personal quests are now sorted in the quest journal.
