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Patch Notes - Patch

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Patch #7 v.0.8.1.1 (Patch #7 v.0.8.1.1)
Enshrouded - Wiki - Patch #7 v.0.8.1.1
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Changelog
Crashes
  • Fixed several rare crashes reported by players.
  • Further improved stability when playing Enshrouded on old CPUs.

Graphics
  • The visuals for the outer layer of the Shroud have been improved further.
  • Reduced the overly strong bloom on building shape previews during daylight.
  • Moths now have a more discernible illumination so that they can be more easily found at night.
  • Improved the visuals when summoning dangerous Fell foes in the Shroud.
  • Fixed visual issues for the Shroud tentacle enemies.
  • Fixed a graphical issue with the Basswood Tree Seedling.
  • Polished the visuals of the braid hairstyle.
  • Fixed an issue with the grappling hook rope in Intel ARC GPUs.
  • The graphical setting “Volumetric Shadows” has been removed, as it became deprecated with the new rendering technology for the Shroud.
  • Improved the visual effects when mining Archaic Essence from terrain materials.
  • Limited the number of cores used for shader compilation to maximally 16.
  • Fixed graphical issues for the Twitch version of the Empyrean outfit set.
  • Fixed several minor issues with tintable armor pieces.

Gameplay
  • The antidote for Hemotoxin now applies a temporary immunity, similar to the Shroud Curse cure.
  • Fixed an issue with storage chests that resulted in a dysfunctional interaction prompt when standing too close to the prop.
  • The doors at Night Temples now display information about the nighttime so that players understand why sometimes the doors can’t be opened.
  • The gliding-related skill Updraft can now be used with enough mana after a first attempt failed due to missing mana.
  • Fixed that some attacks could result in enemies not being stunned correctly even though their stun meter was filled up completely.
  • Fixed an issue with the attacks of the Shroud Gazers. They could previously hit themselves with the beam. Who knew eyeballs could be so clumsy.
  • Fixed several loot issues for enemies.
  • Short-term debuffs are now removed when downed so that they don’t continue to affect players who are being revived.
  • Fixed a few combat-related player movement glitches.
  • Adjusted the stamina costs for the jump attack skill to be correctly configured for each weapon category.
  • Changed Necromancer skill to only spawn one skull on enemy defeat, even if multiple projectiles hit their target
  • Increased the draw speed of the reward bow coming from the treasure hunt quest to align it with other legendary bows of the Albaneve Summits-tier.
  • Increased the durability of the Hero’s Shield, Dragon Sword, Dreadbane, Fearsome Club, Soothsayer, Makeshift Daggers, and Oath Breaker daggers.
  • Increased the damage for the Minor Arcana Sword, Ritual Tempest Wand, Stonewrought Sword, and Shroudbinder Wand.
  • Increased the arrow speed for the Traitor’s Bow.
  • Added attack speed information to the item description for all 2-handed axes, where this info was missing.
  • Jezmina’s Apotheosis now correctly shows the attack speed value in the item description.
  • The Bonebreaker can now drop up to Legendary rarity level.
  • Slightly adjusted many stats on the armor pieces of Kindewastes-tier armor found as loot to set them more apart from the craftable items of the same tier.
  • Sprinting or jumping over a ledge that has a climbing wall going down no longer forces the character into the downward climbing, but instead lets them jump over the ledge.
  • Removing weapon gems from the slot no longer costs Archaic Essence.
  • The weapon upgrade menu now correctly shows weapon gems if the weapon has a gem slotted in.
  • Reduced the amount of resources needed for crafting the large and huge Magic Chests.
  • The Yak and Dune Armadillo bed can now be crafted from wood found in the Kindlewastes.
  • Fixed the recipe unlock condition for the Kindlewastes flower seedling.
  • Fixed the Basswood Tree seedling, previously it incorrectly resulted in an oak tree when planted.
  • Fixed that pinging a location of an investigation quest marker would reveal the name of the location in the chat. Sneaky.
  • Fixed a progression issue with the treasure hunter quest. It should now always update correctly.

Townsfolk and pets
  • Survivors and animals are now avoiding more rigorously climbing on furniture and props they are not supposed to climb on. Note: it is a known issue that if stairs are created out of props that are usually not meant to be walked on, like tables, survivors can have difficulties using these stairs.
  • Roaming survivors and animals should now get stuck less in tight spaces.
  • Added better pathfinding and more strategies to help avoid animals escaping the player base by jumping over fences.

UI
  • Reduced an incorrect camera zoom when gliding with a staff selected in the actionbar and then cancelling the gliding.
  • Added the “important loot”-visual effect to defeated enemies with weapon gems and legendary runes.
  • Starting to sprint while crouching now correctly ends crouching and starts sprinting.
  • Fixed an issue with the display of needed terrain blocks when placing terrain shapes into the air.
  • An issue has been fixed that prevented the renaming of Flame Altars.
  • Fixed that text chat would not appear correctly for very specific player names.
  • The difficulty setting for the curse feature is now labelled “off” instead of “easy” for the lowest setting to better reflect the outcome of the setting.
  • Fixed several issues for the compare item widget, including a key-binding conflict when comparing rings.
  • Further fixed cases of text layout issues, e.g., in the server search filter, the text no longer overlaps with the text box on certain screen resolutions.
  • Fixed an issue that could lead to incorrect numbers in the VFX shader compilation widget.
  • Fixed a text issue with the interaction prompt for the Barber NPC.
  • Fixed that the controls bindings menu could become unresponsive when trying to map a key to the Windows key.
  • The server progress summary widget has been improved. It no longer reappears after tabbing out of the running game
  • The layout of the server progress summary widget has been reworked slightly to make it more compact.

World
  • Adjusted several Shroud areas to better fit the topology of the region. The Shroud has not expanded in this update - player bases are safe.
  • Trees in the far distance are now less shiny looking at night.
  • Fixed numerous visual effects for trees, bushes and plants.
  • Added a few more Shroud slimes in the Albaneve Summits.
  • Fixed several instances of floating objects or building sections in the game world.
  • Several incorrectly buried objects in the gameworld were fixed.
  • Fixed several occasions where Shroud hourglass capsules were buried and very difficult to collect.
  • Fixed several occasions of roads with incorrect positions or missing connections.
  • Fixed several smaller level design issues in important points of interest, such as Elixir Wells.
  • Improved the layout of the final room for the quest-relevant Shroud Lair in the Low Meadows.
  • Fixed shootable targets in the Kindlewastes town Scatterbone.

Building
  • Fixed a visual glitch with building shape overlays for dismantling, and that they were missing their dismantle input prompt on dedicated servers.
  • Placing a prop while being crouched now no longer ends the crouched state.

Miscellaneous
  • Changed the player animation for consuming the mana regeneration potions introduced in update 6.
  • The camera no longer clips through the Albaneve Summits-tier window props.
  • Improved the syncing of the player interaction and opening animations for the storage chests and sarcophagus.
  • Fixed sound effect issues when upgrading the Flame Altar.
  • Fixed several UI sound issues.
  • Fixed an issue that could lead to an unresponsive pre-game menu when resuming a character creation that was previously aborted at the stage of typing a name for the new character.
  • Fixed several translation issues in all languages.

Still Working On It
We are aware that some players are encountering an issue with some assets taking very long to load, which can lead to objects being invisible or missing. While we have some promising leads (it seems to primarily affect players who have installed the game on an HDD), we are still investigating the range of configurations affected, so if this is happening to you, please reach out to our support so that we can make sure we're helping you, too.
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