A new faction: the Lizardfolk
It is a race of lizards who excel at amphibious and sea warfare. They don't have any of the normal penalties associated with movement and combat in water, receiving bonuses instead, and can also hide in deep water and swamps, making the sea their natural environment. The Lizardfolk faction makes use of the existing lizards units from the original campaign plus plenty of new units making their roster equal to that of the other two factions. New marine-themed neutral units have been added too, including giant crabs, huge sharks, seagulls, warships and more.A new story campaign: Evolution
The Lizardfolk are playable in Skirmish, Onslaught mode or in their new Story Campaign, Evolution. It is a 20 missions long campaign set on a new world map in which you take command of the new playable hero, the lizard Szzlag, as he leads his siblings away from his tribe in an initiation rite. It is a prequel to the Invasion campaign, and will establish the Lizardfolk as a force to be reckoned with. In the campaign, you can use Evolution points in order to evolve your lizardfolk units, turning them into bigger, meaner and more dangerous lizards. How do you obtain evolution points? By eating your prey.A new map theme: the Archipelago
Evolution also introduces a new map theme, Archipelago. This new map theme is tropical and marine-based, with plenty of islands, beaches, deep & shallow waters and luscious jungle.And much more!
Learn more about Fantasy General II: Evolution by looking at its product page below. Evolution will release on all platforms on February 25th. https://store.steampowered.com/app/1401480/Fantasy_General_II_Evolution/
