Out of Africa
We are pleased to announce another Field of Glory 2 public tournament, covering the new North East African armies. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system. Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter. To enter, go to the tournament page [url=https://www.slitherine.com/tournaments][u][b]here[/b][/u][/url]. The general tournament rules can be found [url=https://www.slitherine.com/tournaments/rules][u][b]here[/b][/u][/url]. The first round will commence on [b]Tuesday 14th May 2024 at 10.00 am GMT[/b]. No further entries can be accepted after the tournament has begun. Specific tournament rules: This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles: [olist] [*] Nubia 50 BC: Meroitic 280 BC- 400 AD vs Ptolemaic 55-30 BC. Middle Eastern Agricultural. [*] Nubia 23 BC: Meroitic 280 BC- 400 AD vs Roman 24BC - 196 AD. Middle Eastern Agricultural. [*] Southern Arabia 300 AD: Axumite 100-970 AD vs Arab (City) 300-633 AD. Middle Eastern Agricultural. [*] Egypt 500 AD: Blemmye 500-550 AD vs Byzantine 493-550 AD. Middle Eastern Agricultural. [*] Nubia 621 AD: Christian Nubian 550-1049 AD vs Sassanid Persian 591-628 AD. Middle Eastern Agricultural. [/olist] Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games. First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round. The scoring system is as follows:- If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
- If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
