News Liste First Class Trouble

Please Remain Calm While We Retrofit the Ship
First Class Trouble
28.01.26 15:18 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/35643955/a26a05616c2fbac97f4b3fad59e06ec036fdd7be.png"][/img]Hello fellow passengers, it is nearing that time when we are commencing the big retrofit of First Class Trouble! This post will detail what is to come. It will contain both a little rundown on what this update is, why it is what it is, and explain how we will be rolling out the first update here on January 29th. which will be a technical update and the coming content updates.[/p][p]In the bottom you will find a few select patch notes, as honestly we changed so much it would be an impossible task to list them all.
[/p][p][img src="https://clan.akamai.steamstatic.com/images/35643955/7795de176a736486d27fc3e93698bfd9a076a618.png"][/img][/p][p]If we’ve done our jobs correctly, this update will feel a little bit like boarding the ISS Alithea and finding that everything looks exactly as you remember it.
[/p][p]The carpets are still plush-ish.
The drinks are still chilled-ish.
And the trouble… well, that’s still very much first class-ish - nevermind the blood ;).
[/p][p]But beneath the polished exterior, almost everything has changed a board the ship and game.[/p][p]Over the past months, we’ve been working on one of the largest and most technically ambitious updates in the history of First Class Trouble. [/p][p]It's not a content update. It is not a flashy update, but a foundational update - the kind you only ever do if you care deeply about a game’s future.[/p][p]Or, put more bluntly: the kind of update you do to make sure the ship doesn’t quietly drift into the void.[/p][p][/p]
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35643955/f6bba930128b4d09def8fb7798d4fc9dbb468a73.png"][/img][/p][p]This update represents the first major step in giving First Class Trouble new life - or at the very least, ensuring it stays alive and well for years to come.[/p][p]Behind the scenes, we have:
[/p]
  • [p]Migrated the entire backend services and match making solutions [/p][/*]
  • [p]Moved all player accounts safely to the new system [/p][/*]
  • [p]Upgraded the game engine from Unreal Engine 4.24 to Unreal Engine 5.4[/p][p][/p][/*]
  • [p]So much more that we can't even remember [/p][/*]
[p]This has required months of engineering work, extensive testing and more late-night debugging sessions than we care to admit. At times, it felt like pulling the ship apart mid-voyage and reassembling it without letting the passengers notice.[/p][p]This is a huge update - just not a loud one that you necessarily will hear- if we do it right.[/p][p]And that’s very much by design.[/p][p]We are upgrading to Unreal Engine 5, not because it is shinier and newer, but for us to develop more content for you and also because that many of the tools and back-end services that the game run on is no longer supported so they won't work anymore. [/p][p][/p]

[img src="https://clan.akamai.steamstatic.com/images/35643955/19a07af396458dbe38144ccc7ff6a636e0974399.png"][/img]

[p]Not here. Yet! [/p][p]This update is about stability, longevity, and future-proofing. It lays the groundwork for what comes next. New features, content, and improvements are planned, but we couldn’t responsibly build those without first making sure the foundation was solid - quite frankly if we didn't do this the game would close down very soon for everyone; and we don't want that.[/p][p]Because this is such a deep technical overhaul, there may be stability issues we haven’t caught yet. That’s also why we’re rolling this out in stages rather than flipping every switch at once. If something feels off, strange, or unexpectedly broken, please let us know; especially on Discord. Your reports genuinely help more than you might think.[/p][p][/p]

[img src="https://clan.akamai.steamstatic.com/images/35643955/a1f2413ace27e5ff08db9c6a96894cd04b0b85c5.png"][/img]

[p]To safely execute the migration, First Class Trouble will be offline for maintenance on:[/p][p][/p]

Thursday, January 29th
05:00 CET - 11:00 CET

[p][/p][p]During this time, the game will be unavailable while we complete the backend and account migration. [/p][p]There is a chance maintenance could take slightly longer if we encounter unexpected issues, or if we find rogue Personoids scattering around the maintenance area or engine compartment. We'll try to keep you informed if that happens, butt otherwise just be a bit patient.[/p][p][/p]

[img src="https://clan.akamai.steamstatic.com/images/35643955/242498e2feeced187ffc6aa5e1101c9e82af1dec.png"][/img]

[p]We want to sincerely thank everyone who stuck with us while this work was underway. These kinds of updates are invisible when they go well, and very visible when they don’t, and your patience has meant a great deal to the team.[/p][p]This is part one of a larger effort to keep First Class Trouble healthy, stable, and ready for what comes next.[/p][p]More will follow because the voyage must continue - there is still champagne to be had.
[/p][p]
Below you will find a select few patch notes that we felt was worth mentioning as they might be something you run into.[/p][p][/p][p][/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35643955/50a400337e1ef4739a8dbbbef62e219375a44358.png"][/img]Again, it is important to note that while the list is short this is a crazy amount of work that has been done on the back-end of the game; so this list definitely does not make it justice. [/p][p][/p][p]If there is anything weird or out of place; please tell us on our discord - listed in the bottom of this update.[/p][p][/p][p]Life is good! For C.A.I.N. and country![img src="https://clan.akamai.steamstatic.com/images/35643955/9eb8631a03a409bbf700c880da8e5178aa525549.png"][/img][/p]
  • [p]The game is now running on Unreal Engine 5 - good luck passengers![/p][/*]
  • [p]You can now add friends using their friend code. You can find the friend code next to your username in the main menu.[/p][/*]
  • [p]Added loading screen that is shown while the game online services are initializing.[/p][/*]
  • [p]Added block list where you can see the players you have blocked.[/p][/*]
  • [p]Christmas are over. 3 years of Christmas celebrations are enough even for even the biggest fans of the holiday season![/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/35643955/965d305a200a3da03ae22d97116d7a4c79e9de2d.png"][/img][/p]
  • [p]Players can no longer crouch while performing certain emotes.[/p][/*]
  • [p]Fixes for voice chat not working sometimes.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/35643955/4c251587e0b6200e27aa29079d019c930dc40bf3.png"][/img][/p]
  • [p]Improved interaction precision. It should be a lot easier to interact with what you want in cases where there are multiple objects next to each other.[/p][/*]
  • [p]Addressed a server lag issue caused by spamming the use of cigarettes[/p][/*]
  • [p]Prevented clients from setting their own names.[/p][/*]
  • [p]Fixed final bridge interaction. The bridge should stay up if at least 1 person is still holding one of the buttons.[/p][/*]
  • [p]Fixed exploit where clients can extinguish themselves by using cheats.[/p][/*]
  • [p]Fixed champagne bottle duplication exploit.[/p][/*]
  • [p]Match intro UI no longer blocks clicks. [/p][/*]
[p]We are truly thankful for your support, and if you are not on our Discord yet - hop in! It’s the fastest way to get your word through to us, as well as a nice place to hang out.
[/p][p]Thanks for reading,[/p][p]- Invisible Walls


Oh and we added a little bundle for all of Invisible Walls' games and we'll add one for First Class Trouble - so IF you want the DLC's you should get a substantial discount - so far we just have the one for all of them!
[dynamiclink href="https://store.steampowered.com/bundle/66706/Invisible_Walls/"][/dynamiclink]Get First Class Trouble: [dynamiclink href="https://store.steampowered.com/app/953880/First_Class_Trouble/"][/dynamiclink]Get NEIGHBORS: Suburban Warfare: [dynamiclink href="https://store.steampowered.com/app/1732430/Neighbors_Suburban_Warfare/"][/dynamiclink][/p]
Logo for First Class Trouble
Release:01.11.2021 Genre: Gelegenheits-Spiel Entwickler: Invisible Walls Vertrieb: Versus Evil Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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