- [p]Peasant rebels are now much weaker in the mid- and late-game[/p][/*]
- [p]"Smart" rebels like the Dutch and American independence movements are now smarter - they can move to join an adjacent siege if they don't have enough forces to besiege their current location, and they can march across a less valuable province to attack a more valuable target.[/p][/*]
- [p]Non-smart rebels also have the ability to march across a province to find a target, but only if there are no valid targets adjacent to their current location[/p][/*]
- [p]Burgundy has received many new events, including a new pathway for a surviving player-controlled Burgundy to inherit or even form Spain in the 16th century.[/p][/*]
- [p]England can now "win" the Hundred Years' War, rather than just staving off the "defeat" event.[/p][/*]
- [p]China can now reject closure and follow the teachings of the Jesuits, just like Japan already could.[/p][/*]
- [p]Early game Lithuania, newly Christian, can turn about and re-embrace paganism.[/p][/*]
- [p]The Timurid Empire can now form Persia.[/p][/*]
- [p]The religious orders (Knights of St. John, Teutonic Order, and Livonian Order) now have a permanent casus belli on all heathens.[/p][/*]
