
Changelog:
From Beta Branch:- When a unit is stunned, it gets Stun Protection on the next turn (making consecutive stunning or stun-locking harder). Units with Passive Stun Protection are unaffected by this change.
- Reduced the cooldown of Whirlwind, Grapple Hook, Knockback Arrow, Repelling Shot, Shockwave, and Charge to 2 turns. The cooldown for the Whirlwind Wall upgrade is unaffected by this.
- Increased the cooldown of Kick to 1 turn (so it can still be used every turn but only once per turn).
- Increased the cooldown of Nudge to 2 turns.
- Increased the level requirement of the Whirlwind cooldown upgrade to level 7 (from level 3).
- Perpetuity Shrine no longer increases the duration of Stun Protection.
- Significantly reduced the benefit of physics over regular attacks regarding mission grade.
- Changed Magic Boots to remove the cooldown of Kick.
- Added a new upgrade to Kick that cancels Stun Protection.
- Community: Made strategic AI a bit less aggressive in terms of taking over beetcoin farms and magic extractors.
- Small optimizations to strategic AI.
- Community: Fixed bug where when using a controller, it was possible to purchase buildings/upgrades without enough resources.
- Community: Fixed bug where sometimes when purchasing an upgrade with a controller, the cost was applied twice.
- Community: Fixed bug with Daredevil passive upgrade not working for the duration of the mission in which it is acquired.
- Community: Fixed bug where getting the passive Dash and Slash upgrade during a turn (when Dash and Slash is not on cooldown) caused no AP to be awarded for that turn.
- Community: Fixed bug where the game could get stuck when a unit with the Phoenix trait dies, is resurrected and then levels up in that same battle.
- Fixed Freezing Arrow upgrade not working.
- Fixed the range description of Safe Movement.
- Small performance improvements.
- Community: Fixed bug where sometimes edge-scrolling with the mouse doesn't work on the top and right borders (Mac only).
- Community: Fixed a bug where, in rare cases, faulty texture compression caused the game to crash.
- Community: Added OpenGL support on Windows as fallback if Direct X 11 is causing issues.
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