The short-term development roadmap will come in the next days
Hello everybody: A week has passed since [b][i]FWsim: Fireworks Display Simulator[/i][/b] was released on Steam Early Access. Before anything else, I want to thank you for buying or following [i]FWsim[/i] — and [b]welcome you to our community[/b]! We hope it meets your expectations and you're having fun letting your imagination loose and bringing your best ideas to reality. I also want to [b]appreciate the efforts of our veteran creators[/b] who keep sharing their work — which keeps getting better and better. If you want to see what FWsim is capable of, check out some of their videos on YouTube! Having said that: I want to invite you to stay tuned to this Steam page. For now I'm focused on fixing some bugs and making sure FWsim is rock-solid before continuing to make further improvements. This Early Access release is just the beginning of our path. I'll post the [b]short-term development roadmap[/b] in the coming days. Please remember: [b][i]FWsim[/i] needs your suggestions and feedback to grow and improve[/b]. I'll keep a close eye on the community. If you have anything to share, feel free to join the discussion! You can do that here in the Steam forums, in the [url=community.fwsim.com][i]FWsim[/i] website forums[/url] or on social media.- [url=https://www.facebook.com/FWsimFireworksSimulator][b]Facebook[/b][/url]
- [url=https://twitter.com/FWsimFireworks][b]Twitter[/b][/url]
