[url=https://store.steampowered.com/news/app/917720/view/3106925761799886491]Izmael[/url] and [url=https://store.steampowered.com/news/app/917720?emclan=103582791465112221&emgid=3106925761785224915]Dafne[/url] were available in the store for quite a time, so we hope some of you had the chance to get familiar with their background. If not, we're re-introducing both of them.
[b]Teriel[/b],[i] the main character from Seven: The Days Long Gone, was brought to life as a diginet. Adapting to the new reality wasn't easy. It changed when he became a gamedec. He uses his master thief skills and experience to solve cases. And he's good at it. Becoming the best is just a matter of time.[/i]
[b]Kirk Anderson[/b] - [i]Due to his worsening health condition, Kirk was expelled from the Out-Rangers. He was allowed to keep his armor, which relieved his physical pain and gained him the respect he always needed. Becoming a gamedec is the only possible way to ensure that no one sees him as a failure.[/i]
We hope you will enjoy playing the Gamedec story with the new skins. Each of them is equipped with a different set of aspect points located in the various professions. Those tweaks have a real impact on the game. We will [b]release another batch of new characters[/b] in the following weeks, so stay tuned!
Patch 1.71 - Full Change-log
[b]General [/b]
- This update introduces 4 free skins for the Player’s avatar: Izmael Krostov, Dafne Bennet, Teriel, and Kirk Anderson. You can now select to play as a predefined character when starting the new game. Skins are purely cosmetic and won’t alter your gameplay in any way
- This update contains minor localization fixes across the whole game in Japanese, Turkish, Korean, Russian, and English
- Fixed an issue with the Player not being able to finish the quest received from Cpt. Basilides to get rid of the medmat
- Minor improvements to Quest Log – the game now guides the Player more clearly through the case in Yet’s Bar
- Fixed an issue with the Player not being able to finish the quest to charge entering customers for the entrance fee
- Fixed a bug with the Clan onboarding playing out for the second time in some rare cases
- Fixed the game locking up after the dialog with the meditation group in some rare cases
- Fixed a bug that caused the option to talk to the recruits to disappear if they relocate enough times
- During the dialog with the NPC, the Player won’t get a penalty for resetting the clock
- Fixed an issue with the Player’s avatar locking in the running animation after loading an auto-save
- Fixed an issue with the game locking up after talking to Jester in some rare cases
- Fixed a bug that caused the Quest log to not update properly after loading a save file in some rare cases
- Fixed a bug that caused the Player’s avatar to not approach pylons automatically
- Removed a possibility of inadvertently skipping a chase sequence in Programmers Space
- Fixed the game locking up during the dialog with Bruno in some rare cases
- Removed the redundant dialog option to ask what Josh’s rules are if the Player already knows them by using the Sensory Celebrity check
